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MetaVR Europe 3D Terrain

MetaVR Europe 3D Terrain

EUROPE 3D TERRAIN

MetaVR's seamless 3D terrain of the continent of Europe is constructed with natural color imagery ranging from 0.50 to 15 meter-per-pixel (mpp) resolution and DTED 1 and 3-arcsecond void-filled Shuttle Radar Topography Mission (SRTM) elevation data subsampled to achieve a nominal 50 meter post spacing. 

Covering an area over 10,180,000 sq km (1,509 geocells), the terrain includes 0.50 mpp natural color insets of Portugal and Spain, and  0.60 mpp high-resolution natural color insets of many European capital cities and other cities of interest. Built with MetaVR’s Terrain Tools for Esri® ArcGIS®, the round-earth Metadesic-formatted terrain tiles reside in a geocentric coordinate system. The entire coastline of Europe contains bathymetric shorelines for supporting VRSG's 3D ocean simulation.

Areas with Culture

The terrain of Portugal includes a high-resolution geospecific replica of Monte Real Air Base in Monte Real, Portugal, built using 0.50 mpp resolution source imagery covering the entire country and SRTM1 (30m) elevation source data; also bathymetry data of Portuguese coastline and western Spain. The runway was constructed with the Runway feature type in Terrain Tools. Other 3D culture includes taxiways, tarmacs, runway lights, signage, antennas, instruments, grass/tree vegetation, and several geospecific models including the control tower and other air base buildings along the flight-line. The air base models were built from publicly available photos and then geolocated on the terrain in Scenario Editor. The surrounding culture models were generated in Esri® CityEngine® from OpenStreetMap building footprint data. Light points follow the road network and buildings contain emissive light-map textures for nighttime lighting.

The terrain of Russia includes a high-resolution, geospecific replica of the city of Kaliningrad, Russia, situated between Poland and Lithuania along the Baltic Coast. On this terrain inset, built with 0.60 mpp resolution imagery and DTED 2 elevation data, are cultural features totaling in over 17,000 realistic 3D building models, which were generated with Esri CityEngine.

The terrain of Spain, built using 0.50 mpp resolution source imagery and SRTM1 (30m) elevation source data covering the entire country and bathymetry data of the northern/western Spain coastline, includes high-resolution modeled insets of: 

  • Lugo province, built with 0.25 mpp imagery and 5 meter elevation source data. The province is populated with over 3 million trees. (A total of over 23 million tree models have been populated throughout Northern Spain covering provinces of Lugo, Asturias, Leon, Orense, Canatabria, and Palencia.) Several roads were populated with OSM road data. Five sets of twin tunnels and 55 bridges were modeled along highway A6 leading to the town of Pedrafita do Cebreiro. Buildings generated with Esri CityEngine were compiled into the terrain in Pedrafita do Cebreiro.
  • Leon province in northern Spain, built with with 0.40 mpp imagery and 30 meter elevation. 3,385 buildings generated with CityEngine were compiled into the terrain in the towns of Fabero, Lilo de Bierzo, Otero de Naraguantes, Fontoria, Sesamo, Vega de Espinareda, La Espino, and Espinareda de Vega. Modeled towns also contain streetlights with light lobes and powerlines. Several roads were populated with OSM road data.
  • Los Llanos Albacete Air Base (LEAB), built with 0.40 mpp imagery of Albacete province and 10 meter elevation of the air base. The province is populated with over 45,000 trees. The airfield includes 115 geospecific building models placed along the flight-line, Illuminated airport guidance signs, taxiway markings, and PAPI and runway lights. The air base models were built from publicly available photos and then geolocated on the terrain in Scenario Editor. Building models generated with CityEngine were compiled into the terrain of the city of Alabacete; buildings contain emissive light-map textures for nighttime lighting.

The terrain of the Ukraine includes a high-resolution, geotypical urban MOUT site situated in the city area of Kharkiv. This detailed model of five unique city blocks is comprised of over 40 buildings in different configurations conducive to urban combat training. Detailed multi-level interiors of residential and office buildings, such as walls, hallways, stairwells, windows, doorways, and attics, enable trainees to reproduce natural firing positions within training exercises. The virtual MOUT model also makes extensive use of street elements such as fences, street lights, utility poles and cables, and street and park furniture.

The Europe 3D terrain is "Additional Materials" and is provided "as is" as described in our license agreement.  Although MetaVR might modify or enhance the original source imagery, some visual artifacts from the source imagery might remain in the terrain tiles.

Geographic coverage by imagery resolution

The following symbolic representation shows the geographic coverage of the terrain tiles of Europe. This terrain tile coverage map was generated with MetaVR's Model Viewer. The areas in green indicate 15 mpp imagery, the olive areas indicate 1.0 - 2.5 mpp resolution imagery, and the bright red areas indicate imagery resolution of less than 1 mpp.

MetaVR terrain coverage of Europe by meters per pixel (mpp) resolution. The tile coverage map is generated by MetaVR's Model Viewer. The areas in green indicate 15 mpp imagery, the olive areas indicate 1.0 - 2.5 mpp resolution imagery, and the bright red areas indicate imagery resolution of less than 1 mpp.

Specifications

Below are specifications for MetaVR's Europe terrain dataset in round-earth Metadesic format (MDS).

Dataset size: 1509 geocells

Size on disk: 4.26 TB

Terrain post spacing: 50 m

Elevation source data: 3-arcsecond DTED level 1 and void-filled SRTM data 

Imagery source data: 15 meters-per-pixel (mpp) base NaturalVue imagery of the European continent:

2.5 mpp natural color insets of Albania, Austria, Belarus, Bosnia and Herzegovina, Bulgaria, Croatia, Czech Republic, Estonia, Finland, Germany, Greece, Hungary, Italy, Kosovo, Latvia, Lithuania, Macedonia, Montenegro, Poland, Russia (eastern), Serbia, Slovakia, Sweden, Switzerland, Turkey, and Ukraine;

0.60 mpp natural color insets of Tirana, Albania; Vienna, Austria; Minsk, Belarus; Brussels, Belgium; Sarajevo, Bosnia and Herzegovina; Sofia, Bulgaria; Prague, Czech Republic; Paris, Lille, Naqntes, Bordeaux, Lyon, Toulouse, Marseilles, Nice, and Cannes France; Berlin, Hamburg, Munich, Stuggart, and Nuremberg, Germany; Reykjavik, Iceland, Milan, Italy; Amsterdam, Netherlands; Warsaw and Lodz, Poland; Bucharest, Romania; Kaliningrad (with geospecific culture extruded and textured in Esri CityEngine), Moscow, and St. Petersburg, Russia; Belgrade, Serbia; Geneva and Zurich, Switzerland; Kiev, Kharkiv (with geotypical MOUT site), and Odessa, Ukraine; and London, United Kingdom;

0.50 mpp natural color insets of Portugal and Spain;

0.40 mpp natural color inset of Albacete, Spain;

0.25 mpp  natural color inset of Lugo, Galicia, Spain.

The entire coastline of the Europe terrain also contains bathymetric shorelines for supporting VRSG's 3D ocean simulation.

Delivery

MetaVR's Europe 3D terrain is delivered on an external hard drive. The terrain is provided in MetaVR's round-earth Metadesic terrain format. VRSG version 6.4.93 or higher with active software maintenance through June 1, 2020, is required to view these terrain tiles.. A fee covers processing large quantities of data into Metadesic format and hard drive distribution media.

MetaVR's Europe 3D terrain is available for purchase to MetaVR customers who are US Government agencies or contractors (for official use only). Customers can duplicate the data at their discretion as long as the data is used in conjunction with a valid VRSG license.

You can request a quote for this 3D terrain directly from MetaVR by consulting the price list and then filling out the quote request form.