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Fixed-Wing Part Task Mission Trainer

Fixed-Wing Part Task Mission Trainer

Fixed-Wing Part Task Mission Trainer (PTMT)

The Fixed-Wing Part Task Mission Trainer configured as an F/A-18 Block III cockpit at I/ITSEC 2019. The pilot (from D3A) is wearing an HTC Vive Pro running VRSG, which was augmented with Collins Aerospace’s Coalescence mixed-reality system.

MetaVR has introduced a new portable Fixed-Wing Part Task Mission Trainer (PTMT). This prototype to-scale notional mixed-reality simulator, designed and built under an internal MetaVR development program provides a low-cost, portable quick-deploy training solution. The PTMT uses representative aircraft hardware and can be configured for training on current 4.5 generation combat aircraft. (The images on this page show the PTMT configured as an F/A-18 Block III cockpit.) The simulator can function as a standalone training solution or as part of joint, networked training operations.

The modular plug-and-play system, designed by a former JTAC/FO, includes all the operational representative hardware to run air-to-air or air-to-ground training scenarios. Scenarios are run on Battlespace Simulations’ (BSI’s) Modern Air Combat Environment (MACE) and MetaVR’s Virtual Reality Scene Generator (VRSG) software and 3D content.

In addition to BSI’s holistic CAF-DMO compliant MACE computer-generated forces and semi-automated forces (CGF/SAF) application, the PTMT includes BSI’s Viper DIS radio. BSI’s full suite of tools enables a multi-mission virtual role playing in the air-to-air arena, to include tactical displays that are integrated with HOTAS controls and emulate real world tactical systems as well as a Helmet Mounted Cueing Systems for use in immersive VR/AR environments. A pilot in the PTMT can manage complex air-to-air scenarios -- taking virtual control of any constructive player at any time, triggering scripted behaviors, and employing aircraft systems that directly mimic the capabilities of their real world counterparts, all while interacting with controls in same manner as they would in an actual aircraft.

Close-up of the PTMT cockpit controls, which in this case are loosely based on an F/A-18 Block III aircraft: MACE moving map on the left with radar/threat sweep,  VRSG sensor feed on the right, simulating the aircraft targeting pod, VIPER DIS radio for communication, radar warning receiver, airspeed indicator, altimeter, and artificial horizon.

MACE’s real-time physics engine accurately simulates full-spectrum scenario generation and control with the ability to integrate with live players via tactical datalinks and with other simulation or range systems via DIS, TENA, or HLA. When coupled with VRSG, the degree of immersion is ideally suited to training from solo part-task mission objectives to large-scale, distributed live-virtual-constructive (LVC) rehearsal of major combat operations.

The pilot wearing an HTC Vive Pro running VRSG, which was augmented with Collins Aerospace’s Coalescence mixed-reality system. The monitor at the top of the photo shows what he sees in the headset, including his finger touching a control.

The pilot wears the HTC Vive Pro VR system running VRSG, augmented with Collins Aerospace’s Coalescence mixed-reality training system. This display setup enables a pilot to see their own hands and interact with the cockpit controls in the physical environment while immersed in the synthetic environment for the out-the-window view.  Note that the top screen in the photo on the left shows what the pilot  sees in the headset, including his hand touching the controls.

MetaVR's F/A-18 PTMT - The pilot wears the HTC Vive Pro VR system running VRSG, augmented with Collins Aerospace’s Coalescence mixed-reality training system.

The PTMT was developed by MetaVR’s resident JTAC/Joint Fires expert, who set out to build the simulator he would have liked to train on during his time in the British Army. With this cost-effective easy-to-assemble/break down notional “cockpit in a box” pilots can practice over and over to improve skillsets like gun runs and strafes, building muscle memory, all without requiring use of an actual airframe.

Progress photo from the frame construction of the Part Task Mission Trainer.

Another progress photo from the construction of the Part Task Mission Trainer, configured as an F/A-18 Block III cockpit.

MetaVR's Part Task Mission Trainer, configured as an F/A-18 Block III cockpit.

  • 1 computer running MACE and VRSG cockpit controls and sensor pod
  • 1 computer running VRSG out-the-window view through the HMD and Collins Aerospace Coalescence
  • MetaVR VRSG
  • BSI MACE EW with cockpit multi-function display (MFD) 
  • BSI Vipers simulated radio
  • Low-cost HMD systems that can be readily upgraded
  • Provides 360 x 360 FOV displays for a fully immersive training environment
  • HMD integrated with Collins Aerospace Coalescence mixed-reality system
  • HMD can be changed on request
  • Can be configured to replicate the cockpit of any current 4.5-generation combat aircraft for customized training
  • Wheel into and out of a crate
  • Easy to move to alternative locations
  • Training scenarios can also be projected onto large screens in a domed configuration
  • Windows 10-based game-level notebook systems; can be connected to 120 - 240 volt power outlet
  • Network capable for interacting in multiplayer distributed simulations
  • 10-Gigabit Ethernet switch for 3D content
  • Support for international configurations
  • Inclusive of all costs within the continental USA: US $235,000
  • Delivered with all software licenses; cost includes one day of setup and two days of onsite training
  • Shipping to, and training for, other locations provided upon request

To order the PTMT, see the price list and request for quote form.