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3D Graphics Cards

3D Graphics Cards

3D GRAPHICS CARDS

MetaVR VRSG technology supports a wide range of 3D graphics cards that can be upgraded as technology evolves. VRSG uses the Microsoft DirectX Application Programmers Interface (API), which is a very thin and efficient layer above the rendering hardware. The graphics API of choice in the game community is Microsoft DirectX, which in turn receives the largest support by hardware vendors of any competing graphics standards. VRSG is written with the DirectX API to take advantage of the largest possible base of potential 3D graphics cards. The DirectX API issues a major release each year with some vendors providing direct hardware support for some of the DirectX components (such as DirectSound and DirectSound3D). MetaVR uses only non-proprietary 3D graphics cards that are commercially available from your local computer retailer. MetaVR constantly evaluates the latest hardware to determine the best possible graphics accelerators for personal computers. The newest generation graphics cards have integrated 2D and 3D capability and support visual simulation as well as desktop business graphics.

GAME-LEVEL RETAIL GRAPHICS CARDS

The NVIDIA® GeForce RTX 2080 Ti-based video card, is NVIDIA's new flagship gaming GPU, based on the Turing™ architecture. This card fuses together real-time ray tracing, artificial intelligence, and programmable shading and This gives you up to 6 times the performance of previous-generation graphics cards. Features include 11 GB of next-gen ultra-fast GDDR6 memory, and 4,352 CUDA cores.

The NVIDIA TITAN RTX, based on NVIDIA's new Turing GPU architecture, is billed as "the world's most powerful desktop GPU" and features 24 GB of GDDR6 memory and 4,608 CUDA cores. Users can pair two Titan RTX cards to scale memory and compute performance via NVLink

GENLOCK GRAPHICS CARD

The NVIDIA Quadro P6000 features frame lock and genlock support (via external hardware).

Based on NVIDIA's Pascal GPU architecture, the Quadro P6000 combines the latest GPU, memory and display technologies resulting in unprecedented performance and breakthrough capabilities to provide the most detailed, life-like VR environments. This display engine drives up to four 4K-resolution displays natively with DisplayPort (DP) 1.4 support for ultra-high resolutions with 30-bit color. Synchronize multiple displays across systems with the Quadro Sync II board and accelerate data transfer with external I/O boards through GPUDirect.

PNY is our exclusive partner for genlock video capabilities.

The NVIDIA Quadro P6000 features frame lock and genlock support (via external hardware).

Based on NVIDIA's Pascal GPU architecture, the Quadro P6000 combines the latest GPU, memory and display technologies resulting in unprecedented performance and breakthrough capabilities to provide the most detailed, life-like VR environments. This display engine drives up to four 4K-resolution displays natively with DisplayPort (DP) 1.4 support for ultra-high resolutions with 30-bit color. Synchronize multiple displays across systems with the Quadro Sync II board and accelerate data transfer with external I/O boards through GPUDirect.

All video cards listed here provide significant capabilities; each has different performance and feature advantages to consider with respect to your application. NVIDIA GeForce cards support hardware-accelerated DXTC texture compression and FSAA. We offer a number of different types of 3D graphics accelerators for all MetaVR complete systems based on your specific visualization needs.

ABOUT USING VIDEO CARDS IN SLI MODE

MetaVR strongly advises against the use of graphics cards configured in SLI mode due to the reduction in the system reliability that is critical for fielded high-demand training systems. SLI places additional demands on a system for adequate cooling, and also places a heavy load on the system's power supply. Having two graphics cards in the system essentially reduces the mean time between failures of that component by a factor of two. SLI attempts to improve performance by rendering alternating frames on different cards, which increases overall throughput but will increase latency. For manned interactive flight simulators, this additional latency is highly undesirable. MetaVR has not been able to demonstrate any meaningful performance benefit of SLI.

You can order any of these products directly from MetaVR by consulting the Price List and then filling out the quote request form. Hardware components are sold only in conjunction with a software purchase.