With MetaVR VRSG, you can use particle-based effects for one-time animations such as explosions or muzzle flash effects. By editing particle description files, you can create or customize particle-based effects. Solid particle effects, which model projectiles with dust trails being cast from detonation events. The scene above not only shows an explosion of solid particle effects, but also buildings on MetaVR's modeled Afghanistan village with DIS damage states. Among the village’s 650 models of buildings and other structures are models which have three DIS appearance damage states (slight damage, moderate damage, and destroyed).
All of MetaVR’s entity models have damage states. MetaVR is now standardizing on building damage states into its culture models. Thus far, VRSG is delivered with over 225 culture models that contain three damage states (used in a section of the modeled village on the Afghanistan terrain; shown in the example below). Most of the culture models with damage states in this subset are buildings; a few are tree models.