MetaVR VRSG contains features designed specifically for high-fidelity aerial refueling training. The 3D military aircraft models delivered with VRSG include geometric detail sufficient to support the aerial refueling mission.
The primary requirement of an image generator used in boom operator training is to provide accurate and high quality representation of shadows cast by potentially several light sources. VRSG includes advanced object-on-object shadowing features and can support up to four concurrent, independent, occulted, and shadowed light sources. These multiple shadowed light sources can be allocated to the sun or moon, the tanker tail flood light, the receiver nacelle lights, or any other light source requiring shadowing. Shadowed light sources can be attached to either the tanker or receiver aircraft.
Self-shadowing of the receiver aircraft is supported. For optimal performance, VRSG generates ultra high-resolution shadow maps of varying resolutions for each active light source to support shadows projected by tanker and receiver aircraft geometry.
To minimize perceived aliasing, VRSG multi-samples each shadow map, using a per-pixel-unique randomly oriented sampling kernel resulting in softened and anti-aliased shadow boundaries. With generating the varying resolution shadow maps, VRSG can use the highest resolution shadow map for the highest contrast light source, which is the light source most likely to cause aliasing artifacts.
During day operations when local light sources are not utilized, VRSG allocates more computing resources to the production of the sun shadow, as the sun shadow is of higher contrast and requires more anti-aliasing to achieve a quality result. During night operations, VRSG can reallocate these resources among multiple lower-contrast shadow casting light sources. Lower contrast light sources can use lower resolution shadow maps for better performance.
For light sources that do not require shadowing, VRSG supports a feature called "addressable light maps." Addressable light maps are built into models using multi-texture. Up to 16 addressable light maps are supported per model, and an unlimited number of models per-scene. Addressable light maps are useful for applications such as illuminating refueling receptacles, the F-16 tail flood light, or illumination of culture from local light sources. For any addressable light map on any model, the host software is able to specify an intensity level of the light map using a floating point continuum of 0 to 1.0.
Unlike other systems that require a finite number of discrete illumination levels baked into a switch node of a model, VRSG's addressable light maps offer a full continuum of intensity control.
VRSG also supports pilot hand-signals and other human animations. These animations can be modeled as articulated parts or with VRSG's BVH-based skinned-mesh character rendering engine.