For nearly two decades MetaVR visuals have been used in unmanned aerial system (UAS) training simulators, primarily through the Multiple Unified Simulation Environment / Air Force Synthetic Environment for Reconnaissance and Surveillance (MUSE/AFSERS) simulation system, where VRSG provides simulated video feeds for various intelligence gathering platforms.
Developed by the Joint Technology Center/Systems Integration Laboratory (JSIL), MUSE/AFSERS is the primary UAS training and simulation system used in the Department of Defense for command- and staff-level joint services training and provides the largest number of fielded simulation systems in the USA. MetaVR visuals have been part of MUSE/AFSERS since 2002. As result, MetaVR has become one of the largest suppliers of commercial licensed 3D visualization software for UAS simulation training in the U.S. military, with nearly 2,500 active VRSG licenses in the field.
A key feature of MetaVR VRSG is the ability to stream real-time HD-quality simulated video with KLV metadata using the H.264 protocol, which is indiscernible in composition from actual UAV video feed. This means that in the UGCS when UAS operators/trainees are not flying an actual UAS, they can fly a simulated UAS using the same hardware they use to operate the real system, using the JTC/SIL MUSE air vehicle and data link simulation software and VRSG.
UAS/RPA simulators that use MetaVR visuals are interoperable with JTAC simulators that also use MetaVR visuals, such as the Air National Guard Advanced JTAC Training System (AAJTS) and the Joint Terminal Control Training and Rehearsal System (JTC TRS).
In a simulated environment, VRSG provides the simulated UAS view used in preparedness training of traditional ISR activities such as collecting intelligence and sharing it among Allied nations for processing, exploitation, and dissemination.
VRSG is also used in testing network interoperability of functions like streaming full-motion video for periodic, multi-nation exercises and demonstrations.