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Virtual Afghanistan Village

To meet the needs of training NATO soldiers for coalition operations in Afghanistan, MetaVR™ has built 3D geospecific terrain of the entire country of Afghanistan, covering 647,500 sq. km, featuring a high-resolution virtual village with over 650 buildings in the Afghan province of Kabul.

Real-time pattern-of-life scene in VRSG of MetaVR's high-resolution virtual Afghanistan village. Scenario was created in VRSG Scenario Editor. Culture and entity models are from MetaVR's 3D content libraries.
Click to see enlargement.

This virtual terrain is available in MetaVR's round-earth Metadesic™ format for use with Virtual Reality Scene Generator™ (VRSG™) in simulation and training, with particular emphasis on identifying and defeating IEDs using resources from combined military branches and nations.

Real-time checkpoint scene in VRSG of MetaVR's high-resolution virtual Afghanistan village. Scenario was created in VRSG Scenario Editor. Culture and entity models are from MetaVR's 3D content libraries.
MetaVR VRSG real-time rendering of a checkpoint on virtual Afghanistan terrain.

As a significant percentage of Afghanistan's population lives in mountainous terrain, training warfighters in a simulated environment that accurately represents mountainous regions with small population centers is critical. Unlike the simplified, flattened terrain used to simulate urban environments in most image generators and video games, MetaVR’s high-resolution Afghan village is set within mountains and complex terrain of varying elevation and cave networks, enabling realistic training scenarios for mission planning and rehearsal of operations in mountainous villages.

Real-time scene in VRSG of MetaVR's high-resolution virtual Afghanistan village featuring insurgents in position at an overwatch location.
Click to see enlargement.

The virtual terrain of this area was built from geospecific high-resolution elevation and imagery source data; it was augmented with finer level terrain details derived from the imagery to add to the realism near ground level.

Real-time rendering in MetaVR Virtual Reality Scene Generator (VRSG) of the Afghanistan 3D terrain featuring a Shadow IE UAS (from MetaVR's 3D content libraries) in flight over the modeled village. Click the image to swap the visual and wireframe views. Click Zoom to see an enlarged version.
Click to swap the rendered and wireframe images.

This Afghanistan virtual terrain provides the opportunity for users to conduct challenging exercises within its tunnel and cave network. Accurately simulating typical below-ground entrances is another important part of preparing soldiers for Afghanistan and other mountainous regions. The terrain, which is delivered with VRSG, includes scenarios that were built with VRSG Scenario Editor.

Real-time scenes in VRSG of the high-resolution village featuring custom-built 3D structures that match the building footprints found on the source imagery, and characters and other models from MetaVR’s 3D content libraries. These scenes of pattern-of-life, explosions, and culture damage are taken from scenarios that are delivered with VRSG.
View of workers in the poppy fields on MetaVR's Afghanistan 3D terrain rendered in VRSG. Villager characters on MetaVR's Afghanistan 3D terrain rendered in VRSG.
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View of workers in the poppy fields on MetaVR's Afghanistan 3D terrain rendered in VRSG. Sensor white hot view of an explostion at an election polling site on MetaVR's Afghanistan 3D terrain rendered in VRSG.
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The overall imagery resolution of the virtual terrain of the whole country is 2.5 meters. The terrain, built with MetaVR’s Terrain Tools for Esri ArcGIS, includes an area of 1,120 sq. km of 60 cm Digital Globe commercial satellite source imagery and 90 meter elevation posts. Within this area is the highly detailed 38 sq. km terrain of a 3D geospecific Afghan village. This terrain was made entirely from commercial, non-export controlled source data.

Real-time scene in VRSG of MetaVR's high-resolution virtual Afghanistan village featuring a neighborhood of multi-level structures. Culture was placed on the terrain with VRSG Scenario Editor to match the building footprints found on the source imagery.
Click to see enlargement.

The effective terrain elevation resolution is much higher in the village areas as the construction of inferred cultural features from the geospecific imagery such as courtyards, tree line, and crops further define the elevation relief. This terrain is built entirely from commercial, non-export controlled source data. Using MetaVR’s terrain workflow process, additional terrain areas can be readily constructed.

Comparison of MetaVR's Afghanistan terrain in VRSG with Google Earth's rendering of the same area. Click here to download the Google Earth .kml file that outlines the area MetaVR has built up with 3D content in its own Afghanistan terrain.
MetaVR Afghanistan 3D terrain rendered in VRSG. Google Earth terrain of the same area in Afghanistan.
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Enhancing the overall SRTM3 elevation data are higher resolution areas of the village. These high-resolution areas define features such as berms, ditches, and a tunnel network, all of which were modeled in Autodesk 3ds Max. The village area has approximately 520 custom-built 3D structures that match the building footprints visible on the source imagery. All 3D content was created in Autodesk 3ds Max, and is referenced by the terrain’s cultural feature file at run time; the content is rendered by VRSG at run-time as part of the terrain. Many of the buildings are multi-level and contain modeled interiors. Open doorways, translucent windows, and stairways, contribute to making the structures within the virtual village suitable for tactical scenarios. The textures of many cultural features are derived from publicly available photographs found on the Internet. Geospecific agricultural fields are also modeled and can be tailored to represent various crop types over different seasons.

Village market and a furnished domestic interior from the high-resolution village area of the Afghanistan 3D terrain. Character, vehicle, and culture models are from MetaVR's 3D content libraries.
MetaVR Afghanistan 3D terrain rendered in VRSG. MetaVR Afghanistan 3D terrain rendered in VRSG.
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The modeled village is based on the village of Khairabad in the southern part of the Kabul province, and includes neighborhoods along the Kabul-Gardez highway. Situated at an altitude of 1,843 meters, Khairabad is located approximately 10-15 kilometers south of Kabul city center, next to Qalai Naeem in the Char Asiab district. Among the village’s 650 models of buildings and other structures are 150 models which have multiple damage states.

MetaVR VRSG real-time scene XXXXX .
VRSG real-time scene featuring a residential building models in virtual Khairabad with no destruction, and with a combination of partial damage and total destruction.

This virtual village and its surrounding mountainous terrain is optimized for conducting ground combat simulations, such as sniper, IED detection, and forward air controller or JTAC exercises such as those undertaken by A-10 missions, with a high degree of realism. For example, the high-resolution terrain and models appear accurately in simulated magnified view scopes and laser designators. The JTAC scenario that is delivered with the terrain shows an overwatch position on on a rooftop. The 3D vehicle entities in the convoy are representative of the types of vehicles that are actually used to transport soldiers in these mountainous regions.

Convoy of a coalition team, and a US JTAC team on a rooftop overwatch position. Military vehicle and character models are from MetaVR's 3D content libraries.
Convoy on MetaVR's Afghanistan 3D terrain rendered in VRSG. JTAC soldiers on MetaVR's Afghanistan 3D terrain rendered in VRSG.
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The JTAC scenario is one of the scenarios that take place on the Afghanistan terrain delivered with VRSG. The scenarios feature a number of technical military vehicle models and Mine Resistant Ambush Protected (MRAP) models representative of combat vehicles used in the area. The vehicles, characters, and other models used in the scenarios are all from MetaVR’s 3D content libraries, which are bundled with VRSG. In Scenario Editor, which was used to create the scenarios, a significant amount of vehicular and human activity was added to the terrain to create realistic patterns of life.

Coalition convoy attacked by an insurgent missile, and an insurgent in the village in position to fire. Animations are delivered with VRSG.
MetaVR Afghanistan database rendered in VRSG. Insurgent firing the artillery mounted on a technical vehicle on MetaVR Afghanistan database rendered in VRSG.
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A tunnel and cave complex in the virtual Afghan village has an entry point in one of the buildings that is linked to a cave and tunnel position in the courtyard, which could be used as a mortar position. The tunnel exits some distance away in a heavily wooded area behind the building complex and courtyard. The tunnel network is modeled with geometry and textures much like the above-ground terrain. It can support the underground traversal of small entities such as small unmanned ground vehicles (SUGVs) or characters.

Three views in VRSG of a tunnel complex on MetaVR's Afghanistan database: the entrance and exit and a cross-section view of the tunnel from below the terrain.
MetaVR Afghanistan database rendered in VRSG.

MetaVR's Afghanistan 3D terrain is available free of charge in MetaVR's terrain format to MetaVR customers who are on active software maintenance and are US Government or NATO agencies or contractors (for official use only). The terrain is provided in MetaVR's round-earth terrain format and will only run with a valid VRSG version 6.0 or greater software license with valid software maintenance through June 30, 2016.

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