MetaVR Europe Terrain
MetaVR™ has built 1509 geocells of 3D terrain covering the continent of Europe, in its round-earth geocentric Metadesic™ format.
This terrain was built from 15 meters-per-pixel (mpp) NaturalVue imagery of the European continent. In addition, the 3D terrain includes 0.60 mpp high-resolution natural color insets of many European capital cities and other cities of interest. Terrain elevation information was based on 3-arcsecond DTED level 1 and void-filled Shuttle Radar Topography Mission (SRTM) data and subsampled to achieve a nominal 50 meter post spacing.
Residing in a geocentric coordinate system, these MetaVR Metadesic (round-earth) terrain tiles are suitable for real-time visualization in MetaVR’s Virtual Reality Scene Generator (VRSG) in applications such as simulation, and synthetic vision such as glass-cockpit displays, intelligence, surveillance, and reconnaissance (ISR) applications, close-air-support (CAS) exercises, and fixed-wing cockpit simulation.
This Europe 3D terrain dataset can serve as a baseline to which you can add your own higher-fidelity information, such as high-resolution aerial imagery or LIDAR elevation data, GPS point surveys, or 3D point features (such as buildings, trees, targets, and runway models). With this terrain, you can add culture assets from MetaVR’s extensive model libraries and construct pattern-of-life scenarios using MetaVR’s VRSG Scenario Editor.
If information is provided directly from sensors in the field, such information can also be added to the terrain in real time. Using MetaVR’s Terrain Tools for Esri® ArcGIS®, you can update terrain areas of interest as you obtain additional imagery source data.
Included with the terrain of the Ukraine is a high-resolution, geotypical urban MOUT site situated in the city area of Kharkiv. This detailed model of five unique city blocks, built by EdgedSign, is comprised of over 40 buildings in different configurations conducive to urban combat training. Detailed multi-level interiors of residential and office buildings, such as walls, hallways, stairwells, windows, doorways, and attics, enable trainees to reproduce natural firing positions within training exercises. The virtual MOUT model also makes extensive use of street elements such as fences, street lights, utility poles and cables, and street and park furniture.
The following symbolic representation shows the geographic coverage of the terrain tiles of Europe. This terrain tile coverage map was generated with MetaVR's Model Viewer. The green areas indicate use of 15 mpp imagery and the red areas are the high-resolution insets.
As additional source data becomes available, MetaVR will continue to build 3D terrain for additional areas to add to its 3D terrain datasets of the world.
Specifications for MetaVR’s Europe terrain dataset in Metadesic format:
MetaVR's Europe 3D terrain dataset in Metadesic (MDS) format is available for purchase to MetaVR customers who are on active Virtual Reality Scene Generator™ (VRSG™) software maintenance and are US Government or NATO agencies or contractors (for official use only). The terrain is provided in MetaVR's round-earth terrain format and will only run with a valid VRSG version 6.0 or greater software license with valid software maintenance through June 30, 2016. For US-domestic use only, not available for export.
The Europe terrain dataset is delivered on an external hard drive. (A nominal fee covers the processing of large quantities of data in the Metadesic format and the hard drive distribution media.)