VRSG's Standalone Features
The following capabilities are available in MetaVR Virtual Reality Scene Generator™ (VRSG™), independent of a simulation host model:
You navigate through the virtual world by using the VRSG user interface and a game controller such as the 3Dconnexion SpaceMouse or Space Pilot. Additonal devices can be used: a joystick for running VRSG in fixed-wing mode, or a gamepad for running VRSG in first person shooter or UAV camera mode.
By using the Microsoft Direct3D API, a subcomponent of the Microsoft DirectX interactive media technologies, VRSG provides significant capabilities for multiplayer interaction on commercially available graphics cards and personal computers. VRSG is also interoperable with other DirectX components, such as DirectSound, and DirectSound 3D.
Using the DIS protocol, VRSG can visualize up to several thousand entities simultaneously on a high-fidelity terrain database.
VRSG has no explicit limit on many entities it can it handle in a scene while maintaining real-time performance. MetaVR has customers run exercises with upwards of 100,000
The following diagram shows a network simulation where entity generation occurs on one computer and the visualization takes place on another computer:
Interaction with SAF
VRSG is fully interoperable with commonly used Semi-Automated Forces (SAF) and other DIS-compliant applications by rendering entities three-dimensionally and providing positional feedback information and user control visually on the 2D display.
As a DIS-based simulation application, VRSG is compatible with SAF applications such as OneSAF, JointSAF, XCITE, and commercial systems such as BattleSpace Simulations' (BSI's) Modern Air Combat Environment (MACE). Systems such as MACE and XCITE, which can utilize MetaVR's Metadesic (MDS) terrain tiles for their elevation source, can achieve fully correlated databases without the need for ground-clamping.
MetaVR provides free conversion utilities to convert OpenFlight databases to MetaVR's round-earth Metadesic (MDS) format and to convert FBX or OpenFlight models to the MetaVR 3D model format. These conversion utilities enable you to reuse your existing databases and entities for visualization within VRSG. These utilities are distributed with VRSG. In addition, MetaVR provides a plugin for Presagis Creator, which enables you to export OpenFlight models in MetaVR's model format.
If you need a model that is not available in VRSG’s current model libraries, you can order commercially available 3D models in OpenFlight format from a number of sources and convert them to MetaVR’s runtime model format. If you need to edit a MetaVR model, a site license for the 3D model’s source data is available. Contact email@example.com for details.