The VRSG User Interface
graphical user interface consists of a tabbed
Dashboard, and a visualization window which displays the virtual
world. You click
the "Start VRSG" button to load the 3D terrain in the visualization
Interation within VRSG is designed to limit context switching
between the Dashboard and the virtual world. Status response to each
action and help information appears as an overlay on the virtual world rendered in the visualization window. In this way, VRSG communicates
the significance of every action as it affects your ability to view
entities from within the virtual world.
Each tab in the Dashboard contains settings for characteristics of
the virtual world visualization session, such as network options, graphic
parameters, environmental and sensor options, directories of the terrain and models to render, entities to attach to,
streaming options, and so on.
VRSG enables you to fully operate in the virtual world without having
to leave your state of immersion to interact with the Dashboard. MetaVR
has seamlessly integrated the features of the Microsoft DirectX standard
with the use of a 6
DOF controller to provide a superior virtual world viewing experience.
On the Startup Parameters tab you specify information about the virtual world session,
such as the location of the terrain, models, and scenarios VRSG should render and network settings.
- The Attach Options tab enables you to specify which of the available entities you want to add or attach to your virtual world, which mode of attachment you want to use (related to the viewpoint), and which entities to remove or detach from the display.
- The Viewpoints tab enables you to add, remove, restore, save, and move the eyepoint to a saved location in a session.
You click a viewpoint in the list of saved viewpoints to go to a particular
location in the virtual world.
- The Graphics tab provides scene display and rendering options, such as the viewing
magnification, horizon, LOD and Load Management options.
- The Environment tab has environmental characteristics of the virtual
world such as sky model, ground fog and haze, sun or moon position, and illumination.
- The Sensor tab has notional sensor effects and provides the ability to render the VRSG scene with physics-based IR simulation.
- The Record H.264 tab has options for recording or live-network streaming VRSG-generated scenes. Using VRSG's recording feature, MetaVR has made several real-time
recordings of scenarios created in VRSG Scenario Editor and rendered in VRSG. The scenarios feature 3D terrain databases
built by MetaVR and entities from MetaVR's
3D content libraries.
- The Oceans tab has various options for simulating an 3D ocean body and sea vessel motion on the ocean surface.
- The Shadows tab has options for displaying, disabling shadows cast onto the terrain by volumetric clouds, dynamic entities, and cultural features.
- The Scenarios tab enables you to playback scenarios of pattern-of-life activities that were built for a given 3D terrain in VRSG Scenario Editor. Note: VRSG is delivered with several demo scenarios that show several capabilities of VRSG and VRSG Scenario Editor. (Click here to see real-time recordings of these scenarios.)
- The Client Views tab enables you to configure the client views of a multichannel VRSG system.
- The Preferences tab enables you to select a coordinate system, game controller
sensitivity, screen resolution, screen snapshots, and VR wand settings.
- The About tab provides information about the VRSG version and license