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What's New in VRSG Version 6

MetaVR has released Virtual Reality Scene Generator™ (VRSG™) version 6.2 which includes new 3D ocean simulation, featuring realistic wave motion, multiple Beaufort sea states, 3D wakes, vessel surface motion, accurate environment reflections, and support for bathymetric data for shoreline wave shape and opacity.

VRSG 6.2 real-time rendering of DDG-112 destroyer model and other vessels from MetaVR’s 3D content libraries on rough seas with new 3D ocean sea states.
MetaVR VRSG screen capture of virtual SOTACC Village MOUT site at Yuma Proving Ground.

MetaVR's military model library now features over 130 naval vessels.

VRSG 6.2 real-time close-up rendering of CVN-77 vessel with aircraft and other entities from MetaVR’s 3D content libraries.

MetaVR has created three sea-based scenarios that show current VRSG capabilities with 3D ocean simulations:

Real-time VRSG sensor scenes of an SSN-785 submarine in new 3D ocean simulation.
Real-time MetaVR VRSG sensor scene of an SSN-785 submarine in VRSG's new 3D ocean sea states.

Other new features and enhancements in VRSG version 6.2 include:

  • Over 300 new models (of which 187 are military) added to MetaVR's 3D content libraries since the release of version 6.1, bringing the total model count to 6,890.

  • New tracking support for the HTC Vive virtual reality system, SA Photonics SA-62 HMD, and SA Photonics stereo SA-92 augmented reality display.

  • Updated support for Oculus Rift CV1 HMD.

  • New startup parameter to disable VRSG's default pre-scanning of all folders in its search path.

  • Support for multiple blended microtextures, a new feature in the forthcoming MetaVR Terrain Tools for Esri ArcGIS version 1.4.

  • Ability to increase (10x, 100x) or decrease (10x) the playback speed of a recorded pdulog or scenario built with Scenario Editor.

  • Each screen capture is now saved with a corresponding viewpoint file, encoding the location of the screen capture in the scene.

  • Improvements to VRSG's policy on handling the ground clamping of culture models.

The release of VRSG Scenario Editor version 1.6 is installed with VRSG version 6.2.

 Recent updates to CONUS++ terrain

In parallel with the VRSG version 6.2 release, MetaVR has added two new high-resolution terrain insets to the Continental US plus Alaska and Hawaii (CONUS++) terrain.

The new Camp Pendleton terrain contains modeled Kilo 2 and Combat Town 25 MOUT sites. The 24 sq km round-earth terrain of Camp Pendleton was built with 30 cm per-pixel resolution USGS satellite imagery and 60 cm LIDAR elevation data blended to 10 meter NED, and a geometric water shoreline.

Real-time MetaVR VRSG rendering featuring MetaVR's virtual Camp Pendleton Kilo 2 MOUT site.
VRSG real-time rendering of the modeled Kilo 2 MOUT site of MetaVR's Camp Pendleton virtual terrain. This inset is now included in the Southwest region of MetaVR's CONUS++ terrain.

The MOUT sites feature substantial 3D content including geospecific models of mobile containers and concrete buildings with interiors. All models were created from publicly available photos and videos and geolocated on the terrain.

Real-time MetaVR VRSG rendering featuring MetaVR's virtual Camp Pendleton Kilo 2 MOUT site.
VRSG real-time rendering of the vegetation and blended adjacent microtextures used for the modeled Combat Town 25 MOUT site on MetaVR's Camp Pendleton virtual terrain.

The Camp Pendleton area was built in forthcoming version 1.4 of MetaVR Terrain Tools for Esri ArcGIS®, which has the ability to blend adjacent multiple microtextures. For example, the terrain includes built-in roads (dirt, gravel, and paved) with blended microtextures (grass, swale, red clay soil, gravel, brown soil-grass). The georeferenced 4K microtextures are assigned to the terrain by digitizing and assigning specific land classification textures to geospecific polygons resulting in 4 mm per-pixel effective resolution.

Click here to watch a flyover demonstration of geospecific terrain of the Kilo 2 and Combat Town 25 MOUT sites of Camp Pendleton Marine Corps Base.

Virtual terrain of the The Buckley Air Force Base, Aurora, CO, was built from 15 cm per pixel imagery of the airport area and blended into 1 mpp underlying imagery of MetaVR's CONUS++ terrain. The geospecific terrain's overall elevation was built with interpolated NED 1/3 (10 m) and underlying CONUS DTED1 elevation source.

Real-time MetaVR VRSG rendering featuring MetaVR's virtual Buckley AFB.
VRSG real-time rendering of the geospecific Buckley Air Force Base. This inset is now included in the Southwest region of MetaVR's CONUS++ terrain.

Culture includes the runways, runway lights and signage, a geospecific control tower, 24 other geospecific buildings, fuel storage tanks, water towers, radars, geotypical volumetric trees, and light points. Geospecific culture models of Buckley AFB were created from publicly available photos and geolocated on the terrain.

MetaVR built these terrain datasets with Terrain Tools for ESRI ArcGIS, and placed culture models of the terrain using VRSG Scenario Editor.

These terrain datasets are available on the CONUS ++ Southwestern region 3D terrain. MetaVR’s CONUS++ 3D terrain, in round-earth Metadesic format, is available for purchase to all MetaVR customers who are on active VRSG software maintenance and are US Government agencies or contractors (for official use only). For US-domestic use only, not available for export. The terrain will only run with a valid VRSG version 6.1 or greater software license with valid software maintenance.


VRSG version 6.1, released in October 2016, put into the hands of VRSG users all the models in MetaVR's 3D content libraries at full resolution. The inclusion of 170 GB of 6,650 full-resolution models (including 179 new models since the release of version 6.0) provides the full benefit of rendering scenes in VRSG with MetaVR's highly detailed runtime models.

VRSG version 6.0, released in July 2016, contained several infrastructure updates, including full support for the Microsoft Windows 10 64-bit operating system, DirectX 11, Visual Studio 2015, and Nvidia’s new GeForce GTX 1080 gaming graphics card.

  • Full support for Windows 10 64-bit systems, to support customer integration efforts, in keeping with US Department of Defense (DoD) mandate for all the military services, Unified Combatant Commands, defense agencies, and field activities to upgrade their systems to Windows 10 by January 31, 2017.

    Click here for information about running VRSG 6 on Windows 7. (Note: Support for VRSG on Windows 7 ends on December 31, 2016.)

  • DirectX 11 support, which includes VRSG support for Pixel Shader Model 5.0. In addition, VRSG's plugin API now uses DirectX 11 objects. (Note: any user-developed custom plugin which drew graphics or otherwise interacted with the DirectX 9 Graphics API under VRSG version 5 will need to be modified to use DirectX 11 with VRSG 6.)

  • Built with Visual Studio 2015, which means that if a user-developed custom plugin extends VRSG's Dashboard interface with a property sheet, the plugin must be rebuilt
    with Visual Studio 2015.

  • Support for Nvidia’s GeForce GTX 1080 gaming graphics card, which delivers considerable performance enhancements.

  • Solid particle effects, which model projectiles with dust trails being cast from detonation events. These 10 new ballistic effects, located in VRSG's \Effects directory, all spew solid particles. Some effects thrust particles in a given direction that is denoted in the filename. The release also includes a new billboard flame effect.

  • Heat refraction post-processing effect for sensor views. This feature, available both on the Sensor tab of the VRSG Dashboard and via a fixed-length SetDataPDU interface, adjusts the simulated heat haze appearance of a scene when it is viewed through a layer of heated air (produced from conditions such as jet exhaust).

  • A total of 169 new models (including 121 new military models) were added to MetaVR's 3D content libraries. Among the culture models is a set of 7 trees now available with variants for all seasons. The models tree-163, tree-164, tree-cassia-001, tree-cassia-005, tree-elm-002, tree-elm-006, and tree-poplar-004 now offer 4-season variants on their appearance switch states.

  • Set of 14 high-resolution microtextures of a variety of dirt, sand, and grass geotypical ground textures. Many of the the textures were newly created for this release. VRSG blends a microtexture with the geospecific terrain imagery to produce the most realistic visual depiction of the terrain when it is viewed at close range.

  •  VRSG Scenario Editor version 1.4 with recent features that include the ability to assign damage effects to culture entities.

  • MetaVR’s tool for converting models from FBX model format to MetaVR format now supports new direction properties for the Rotating Animation custom attribute. DirectionX, DirectionY, and DirectionZ are three distinct properties that define mesh rotation around an arbitrary axis other than a primary axis.

  • Multichannel support is now part of the single unified VRSG executable, enabled with a check box on the Startup Parameters tab on the VRSG Dashboard.

  • Changed layout of the Startup Parameters tab on the VRSG Dashboard to improve specifying the location of terrain, models, scenarios and so on, for VRSG to load (VRSG's search path).

If you need information about an older release, please contact support@metavr.com.

 How to obtain VRSG version 6

MetaVR customers on active maintenance valid through October 31, 2016, can obtain the latest release of VRSG 6 (version 6.2) by downloading the VRSG 6.2 software and model libraries from their account on MetaVR's Download Server. Contact MetaVR for further information.

You can order VRSG version 6 directly from MetaVR.

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