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Virtual Reality Scene Generator (VRSG)
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Summary of MetaVR's Available 3D Terrain
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What's New in VRSG Version 6

MetaVR has released Virtual Reality Scene Generator™ (VRSG™) version 6.1 to put into the hands of VRSG users all the models in MetaVR's 3D content libraries at full resolution. The inclusion of 170 GB of 6,650 full-resolution models (including 179 new models since the release of version 6.0) provides the full benefit of rendering scenes in VRSG with MetaVR's highly detailed runtime models.

MetaVR VRSG real-time screen capture screen capture of virtual SOTACC Village MOUT site at Yuma Proving Ground, with 2 cm per-pixel resolution terrain and vehicle, cheracter, and culture models available in VRSG version 6.1.
MetaVR VRSG screen capture of virtual SOTACC Village MOUT site at Yuma Proving Ground.

Previously, MetaVR has delivered with VRSG a lower resolution version of each model and made available to users the full-resolution models only on its Download Server and terrain drives. The vast improvement in hardware capabilities in recent years (including 64-bit processors, graphics cards RAM and VRAM) has largely eliminated the need to continue to deliver lower-resolution models.

The average game-level hardware that MetaVR recommends for running its products can easily handle rendering VRSG scenes with the full-resolution models at 60 Hz. With VRSG version 6.1, users can experience the full potential benefit of this enhanced content.

The release of VRSG Scenario Editor version 1.5 is installed with VRSG version 6.1.

 Recent updates to CONUS++ terrain

In parallel with the VRSG version 6.1 release, MetaVR has added new high-resolution areas of interest to the Continental US plus Alaska and Hawaii (CONUS++) terrain.

VRSG real-time scene featuring the control tower and a hangar with C-130 and at virtual Albuquerque International Sunport / Kirtland AFB (KABQ) on MetaVR's CONUS++ terrain.
MetaVR VRSG screen capture of virtual Kirtland AFB.

The Albuquerque International Sunport / Kirtland Air Force Base 3D terrain was built from 15 cm per pixel of the airport area and blended into 1 mpp imagery surrounding the area, the   underlying imagery of MetaVR's CONUS++ terrain. The terrain's overall elevation was built from DTED1, with interpolated NED 1/9 (3m) for the runway and interpolated NED 1/3 (10m) for the helipad. The runway also has custom elevation to match FAA airfield elevations with at least 95% accuracy. Culture includes the runway, runway lights, 18 geospecific models of the control tower and other buildings, light poles, storage tanks, and geotypical volumetric trees.

The Yuma Proving Ground (YPG), Yuma, AZ, 3D terrain was built from 2 cm imagery of the Prospect Square area blended with 30 cm of the rest of the Yuma Proving Ground (YPG). The total area of coverage of this terrain data set, which was built for the Special Operations Terminal Attack Controller Course (SOTACC) facility, is 57 sq km (within which the Prospect Sq area covers 17 sq km). Underlying this high- resolution 3D terrain is MetaVR's CONUS ++ terrain, which was built with 1 meter per-pixel terrain imagery and DTED-1 elevation data. The 2 cm per-pixel resolution imagery of Prospect Square was captured in November 2015 with MetaVR's remote-controlled portable aircraft, the MetaVRC, flown by Swift Radioplanes in military controlled air space. With both the 2 cm imagery and 2 to 10 meter elevation data, MetaVR compiled full-resolution (2 cm) terrain tiles of Prospect Square. At 2 cm resolution, such details as small craters left from exploded ordnance are visible on the terrain.

MetaVR VRSG real-time screen capture featuring a detail of the virtual SOTACC Village MOUT site at the Yuma Proving Ground on MetaVR's CONUS++ terrain. The containers feature modeled interiors.
MetaVR VRSG screen capture of the virtual Laguna Army Airfield at Yuma Proving Grounds on MetaVR's North America virtual terrain.

Modeled culture areas of interest are the SOTACC Village MOUT site and Laguna Army Airfield. The MOUT site contains storage containers (many with modeled interiors), fortifications, and other elements from MetaVR’s 3D content libraries geolocated on the terrain, totaling in 129 various buildings and other structure models and 1,688 vegetation models.

MetaVR VRSG real-time screen capture featuring an interior detail of a container structure at the virtual SOTACC Village MOUT site at the Yuma Proving Ground.
MetaVR VRSG screen capture of the virtual Laguna Army Airfield at Yuma Proving Grounds on MetaVR's North America virtual terrain.

The Laguna airfield, built with 30 cm per-pixel imagery, contains a geospecific runway, runway lights, runway signs, two geotypical hangars, and other geotypical culture.

MetaVR VRSG real-time screen capture of the virtual Laguna Army Airfield at the Yuma Proving Ground on MetaVR's CONUS++ terrain, using cultural content from MetaVR's 3D content libraries.
MetaVR VRSG screen capture of the virtual Laguna Army Airfield at Yuma Proving Grounds on MetaVR's North America virtual terrain.

MetaVR built the both terrain datasets with Terrain Tools for ESRI ArcGIS, and placed culture models of of the terrain using VRSG Scenario Editor.

Both terrain datasets are available on the CONUS ++ Southwestern region 3D terrain. MetaVR’s CONUS++ 3D terrain, in round-earth Metadesic format, is available for purchase to all MetaVR customers who are on active VRSG software maintenance and are US Government agencies or contractors (for official use only). For US-domestic use only, not available for export. The terrain will only run with a valid VRSG version 6.1 or greater software license with valid software maintenance.


VRSG version 6.0, released in July 2016, contained the following infrastructure updates, features, enhancements, and 3D content since the release of version 5.11 in March 2016.

This release contained several infrastructure updates, including full support for the Microsoft Windows 10 64-bit operating system, DirectX 11, Visual Studio 2015, and Nvidia’s new GeForce GTX 1080 gaming graphics card.

  • Full support for Windows 10 64-bit systems, to support customer integration efforts, in keeping with US Department of Defense (DoD) mandate for all the military services, Unified Combatant Commands, defense agencies, and field activities to upgrade their systems to Windows 10 by January 31, 2017.

    Click here for information about running VRSG 6 on Windows 7. (Note: Support for VRSG on Windows 7 ends on December 31, 2016.)

  • DirectX 11 support, which includes VRSG support for Pixel Shader Model 5.0. In addition, VRSG's plugin API now uses DirectX 11 objects. (Note: any user-developed custom plugin which drew graphics or otherwise interacted with the DirectX 9 Graphics API under VRSG version 5 will need to be modified to use DirectX 11 with VRSG 6.)

  • Built with Visual Studio 2015, which means that if a user-developed custom plugin extends VRSG's Dashboard interface with a property sheet, the plugin must be rebuilt
    with Visual Studio 2015.

  • Support for Nvidia’s GeForce GTX 1080 gaming graphics card, which delivers considerable performance enhancements.

  • Solid particle effects, which model projectiles with dust trails being cast from detonation events. These 10 new ballistic effects, located in VRSG's \Effects directory, all spew solid particles. Some effects thrust particles in a given direction that is denoted in the filename. The release also includes a new billboard flame effect.

  • Heat refraction post-processing effect for sensor views. This feature, available both on the Sensor tab of the VRSG Dashboard and via a fixed-length SetDataPDU interface, adjusts the simulated heat haze appearance of a scene when it is viewed through a layer of heated air (produced from conditions such as jet exhaust).

  • Set of 14 high-resolution microtextures of a variety of dirt, sand, and grass geotypical ground textures. Many of the the textures were newly created for this release. VRSG blends a microtexture with the geospecific terrain imagery to produce the most realistic visual depiction of the terrain when it is viewed at close range.

  •  VRSG Scenario Editor version 1.4 with recent features that include the ability to assign damage effects to culture entities.

  • MetaVR’s tool for converting models from FBX model format to MetaVR format now supports new direction properties for the Rotating Animation custom attribute. DirectionX, DirectionY, and DirectionZ are three distinct properties that define mesh rotation around an arbitrary axis other than a primary axis.
  • Multichannel support is now part of the single unified VRSG executable, enabled with a check box on the Startup Parameters tab on the VRSG Dashboard.

  • Changed layout of the Startup Parameters tab on the VRSG Dashboard to improve
    specifying the location of terrain, models, scenarios and so on, for VRSG to load (VRSG's search path).

A total of 169 new models (including 121 new military models) were to MetaVR's 3D content libraries.

MetaVR VRSG Scenario Editor progressive damage states of culture models.
A selection of new MetaVR models available with VRSG version 6.

Among the culture models is a set of 7 trees available now with variants for all seasons. The models tree-163, tree-164, tree-cassia-001, tree-cassia-005, tree-elm-002, tree-elm-006, and tree-poplar-004 now offer 4-season variants on their appearance switch states.

MetaVR 3D content - tree model with 4 season appearance states
MetaVR tree cassia-005 model with 4-season appearance states.
VRSG real-time scenes featuring new flame effect and heat refraction post-processing sensor effect.
MetaVR VRSG real-time scene. MetaVR VRSG real-time scene.
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 How to obtain VRSG version 6

MetaVR customers on active maintenance valid through October 31, 2016, can obtain the latest release of VRSG 6 (version 6.1) by downloading the VRSG 6.1 software and model libraries from their account on MetaVR's Download Server. Contact MetaVR for further information.

You can order VRSG version 6 directly from MetaVR.

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