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Virtual Reality Scene Generator (VRSG)
Overview
Real-time Media Clips of Demo Scenarios
Computer Image Generator (IG)
Standalone Networked Viewer
What's New in VRSG
Tour the User Interface
Scenario Editor
Physics-Based IR
3D Content Libraries
Character Animation
First Person Simulator
Radar Simulation
VR Tracker Support
Sound Support
Multi-Channel IG
Combat Vehicle Identification
FBX Conversion
OpenFlight Conversion
Interoperability with SAF
System Requirements
User's Guide
Terrain Tools
CONUS++ 3D Terrain
CONUS++ Virtual Airfields
Africa 3D Terrain
Asia 3D Terrain
Europe 3D Terrain
Collecting and Processing Sub-Inch Geospecific Imagery
Summary of MetaVR's Available 3D Terrain
3D Terrain Creation
Complete Systems
JTAC Desktop Simulator
3D Accelerators
Storage Devices
Navigational Controllers
Evaluation Policy

First Person Simulator (FPS)

To simulate interaction among human characters in a networked MetaVR™ Virtual Reality Scene Generator™ (VRSG™) session, you can use VRSG First Person Simulator™ (FPS) to control your character and view the scene from the character’s point of view.

Real-time MetaVR VRSG rendering featuring a JTAC team on MetaVR's geospecific 2 cm per-pixel resolution synthetic 3D terrain of the U.S. Army Yuma Proving Ground (YPG).
Real-time MetaVR VRSG rendering featuring a JTAC character at the port of MetaVR's virtual Kismayo, Somlaia, synthetic terrain.
zoom

FPS creates a simulation of a dismounted infantry character within VRSG; for example it provides a way to simulate the individual for mission training set within urban terrain or mountainous villages or littoral settings.

Real-time MetaVR VRSG scene from a Kismayo scenario featuring activities of Al Shabaab militants.
Real-time MetaVR VRSG scene from a Kismaayo scenario featuring activities of Al Shabaab militants.

By manipulating a gamepad you can control your first-person portrayal and actions such as standing, walking forward or backward, kneeling, walking crouched, crawling, firing a weapon, and lying prone. In addition to controlling the character’s movements, the gamepad accesses various functions such as firing weapons, or laser ranging and target designating in JTAC/CAS mode.

MetaVR VRSG scene on MetaVR's Afghanistan virtual terrain, using CRF450 motorcycle and MV850 vehicle entities, characters, and cultural content from MetaVR's 3D content libraries.
MetaVR VRSG real-time scene within the high-resolution modeled Afghan village on MetaVR's Afghanistan virtual terrain. The CRF450 motorcycle and MV850 vehicle entities, character entities, and cultural content are from MetaVR's 3D content libraries.

Current FPS features include:

  • Multiple firing modes for an individual weapon, with enhanced sighting devices: single-shot, semi-automatic, fully automatic, thermal, flashlight, and so on
  • Complete soldier animation, which includes lying in a prone position, crawling, kneeling, standing, walking, running, and falling after being shot which match appearance bits in the DIS Entity State PDU
  • Gamepad-controlled walking and running speeds
  • Sound effects, such as walking, weapons fire, and battlefield background sounds
  • Collision detection, for example when a soldier collides with building walls, and cannot walk through buildings
  • Support for forward area controller (FAC)-type actions in JTAC Close Air Support simulations between aircraft and ground systems
  • Reticle cross hairs and laser pointer toggle on the gamepad
  • Third-person mode, which is similar to the “tethered-fixed” stealth mode
  • User definable guns
  • Advanced sound effects, such as changing clips, out-of-ammunition, and the sound of a soldier being hit
  • User-configurable data tables that map markings on the front and back of a soldier to participant names
  • Unstick function to climb over obstacles as high as four feet, such as fences and guard rails
  • Ammunition types and number of rounds-per-clip (user-definable)
  • Damage assessment for modeling features such as body armor (user-definable)
  • Re-incarnation period for demonstrations and training (user-definable)

Support for JTAC/FAC-type actions includes:

  • Simulated laser designator view with user-definable magnification level
  • Designating laser that issues Designator PDUs to support precision guided munitions (PGMs)
  • User-definable set of selectable laser codes
  • Ranging laser for target geolocating

 

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