About Us      Recent News
How To Buy    |    Products    |    Technology    |    Case Studies
Products
Products Home
Virtual Reality Scene Generator (VRSG)
Terrain Tools for ArcGIS
Overview
What's New in Terrain Tools
3D Content
User's Guide
CONUS++ 3D Terrain
CONUS++ Virtual Airfields
World 3D Terrain
3D Content Libraries
Collecting and Processing Sub-Inch Geospecific Imagery
Summary of MetaVR's Available 3D Terrain
3D Terrain Creation
Complete Systems
JTAC Desktop Simulator
System Requirements
3D Accelerators
Storage Devices
Navigational Controllers
Evaluation Policy

Virtual Terrain Generation with MetaVR Terrain Tools for Esri ArcGIS

MetaVR™ Terrain Tools extension for Esri® ArcGIS® for Desktop leverages the significant infrastructure of Geographical Information Systems (GIS) technology and enables users to turn their geospatial data into real-time 3D terrain from within their GIS software. Terrain Tools complements MetaVR's image generator Virtual Reality Scene Generator™ (VRSG™).

MetaVR Terrain Tools map view in ArcGIS of MetaVR’s virtual replica of the Kilo 2 MOUT site at Camp Pendleton, the resulting real-time views of the 3D terrain tiles rendered in VRSG.

Terrain Tools map view in ArcGIS of MetaVR’s virtual replica of the Kilo 2 MOUT site at Camp Pendleton, the resulting real-time textured and wireframe views of the 3D terrain tiles rendered in VRSG. The 3D geospecific and geolocated models were built externally in Luxology Modo and Autodesk 3ds Max. Then they were placed on the terrain with VRSG Scenario Editor as part of the terrain workflow.

Building on the industry standard ArcGIS platform, MetaVR's Terrain Tools extension combines powerful 3D terrain building functionality with an accessible and intuitive interface that can be easily understood by anyone with a comprehension of geospatial data concepts and some experience with ArcGIS. With this product, MetaVR can focus on the terrain composition while taking advantage of the significant GIS functionality provided by the Esri product line.

MetaVR VRSG real-time 3D view of virtual Kismayo port shoreline.
MetaVR VRSG real-time 3D view of the shoreline of the jetty on the port of Kismayo, Somalia, featuring VRSG's 3D ocean simulation. This scene is part of the Kismayo virtual terrain, built using Terrain Tools version 1.4 with bathymetry support.

 Core features

In addition to creating real-time terrain in MetaVR's Metadesic round-earth terrain format for rendering in VRSG, the key features of MetaVR Terrain Tools for ArcGIS include:

  • Live compositing display of raster imagery and elevation data in a WYSIWYG interface.
  • Support for any format of source data supported by ArcGIS.
  • Raster display capabilities such as pan-sharpening, custom band order, multiple re-sampling techniques, histogram stretching, contrast and brightness control, masking, and edge blending.
  • Ability to supply vector data to define linear and areal features. Generate road networks, fine tune elevation with polygon or point data, or create extruded buildings, or create crisp boundaries between compiled terrain and VRSG-generated water.
  • Terrain feature definition user interface that eliminates the need to edit feature definition tables directly.
  • Distributed build system, which allows asynchronous build processes across multiple machines on a local network to collaborate in building a set of tiles. The build can be monitored and administered from any machine on the local network using adynamic browser-based user interface Optionally, use ArcGIS Engine for lower-cost headless build machines.
  • Renders in VRSG with external 3D content built upstream as part of the art pipeline. External 3D content includes areas of culture created with VRSG Scenario Editor or with Esri City Engine. (In the latter case, models exported in FBX format can be converted to MetaVR's model format.)
  • Support for the Navy's Portable Source Initiative (N-PSI) standard for terrain database source data.

All features integrate seamlessly with the industry’s leading GIS platform. Click here to see the features of the latest version of Terrain Tools.

2D terrain imagery of a section of Kismaayo, Somilia, shown in MetaVR Terrain Tools for ArcGIS, and the resulting Kismayo, Somalia, 3D terrain in MetaVR VRSG.
2D terrain imagery of a section of Kismayo, Somalia, shown in MetaVR Terrain Tools for ArcGIS, and the resulting compiled Kismayo, Somalia, 3D terrain in VRSG.

The following example shows use of Terrain Tools and Esri’s CityEngine to create an urban environment. CityEngine generates procedurally created models from building footprints and road vectors using Open Street Map (OSM) data.

MetaVR's Terrain Tools and Esriís CityEngine.
Using Terrain Tools and Esri’s CityEngine, MetaVR created an urban environment of more than 6,000 realistic 3D buildings in the city of Dubai in the United Arab Emirates.

In the above example, the 3D models of buildings in Dubai were extruded and textured from OSM data. CityEngine exports models in the popular FBX file format, which you can convert to MetaVR’s model format and render in VRSG.

The following video gives a 7 minute overview of Terrain Tools:

 Metadesic terrain format

MetaVR's Metadesic (MDS) round-earth terrain format is ideal for aerial and air-to-ground training applications, which require vast areas of terrain fidelity both in the air and at ground-level. Terrain Tools is currently used to build terrain for many manned and unmanned aircraft simulators and for joint fires and JTAC simulation training. The round-earth terrain format has many benefits; most importantly, the terrain models the earth to a high degree of accuracy over its entire surface. This level of accuracy is vital for targeting applications and determining intervisibility.

The port area of Kismaayo, Somalia, shown in MetaVR Terrain Tools for ArcGIS, and the resulting 3D terrain of the port area in MetaVR VRSG.
The port area of Kismayo, Somalia, shown in MetaVR Terrain Tools for ArcGIS, and the resulting textured and wireframe views of the compiled 3D terrain of the jetty in the port area in VRSG. The 3D geospecific and geolocated models were built externally in Luxology Modo and Autodesk 3ds Max. Then they were converted to MetaVR's model format and placed on the terrain with VRSG Scenario Editor as part of the terrain workflow.

Another critical advantage of the Metadesic format is its segmented database representation. Terrain built in Metadesic format is comprised of relatively small, self-contained terrain tiles that fit together seamlessly but can be built separately. This property enables a high degree of parallel processing of terrain since many different machines licensed for ArcGIS and Terrain Tools can build tiles for a given area at the same time.

Within the ArcGIS interface, coastlines and road networks can be digitized and cut out from geospecific imagery using Terrain Tools. At runtime, VRSG generates simulated 3D ocean or multi-textured, animated, normal-mapped water surfaces in the regions identified as water, or blends road textures with underlying imagery. The terrain tiles seamlessly match complete water tiles generated by VRSG.

In the example above, MetaVR Terrain Tools was used to create the terrain mesh of the high-resolution representation of the shoreline of the jetty off the coast of Kismayo, Somalia. The bathymetry data in the terrain enhances the fidelity of where the shoreline meets the 3D ocean generated by VRSG at runtime.

 Requirements

MetaVR Terrain Tools for Esri ArcGIS version 1.4 requires any license level of ArcGIS for Desktop 10.2 and above (Basic, Standard, Advanced) with the ArcGIS 3D Analyst extension.

Note: There is currently no roadmap to support ArcGIS Pro, as ArcGIS Pro uses a completely new developer SDK and does not contain the 3D APIs required for Terrain Tools. ArcGIS Desktop continues to evolve and will be supported by Esri for many years.

Terrain generated with Terrain Tools can be visualized in VRSG version 6.0 or higher. System requirements include Microsoft Windows 10 64-bit operating system.

Additional terrain-building machines can use either ArcGIS for Desktop or ArcGIS Engine version 10.2 and above. This flexible licensing for additional terrain-building machines is attractive because of the significantly lower cost of an ArcGIS Engine license compared to that of ArcGIS for Desktop. Note that at least one full license of ArcGIS for Desktop is required to run Terrain Tools. In addition, Terrain Tools must be installed on each machine on which terrain will be built.

Esri ArcGIS Desktop 10.5 can be purchased directly from Esri. If you plan to purchase ArcGIS solely for using Terrain Tools, ArcGIS for Desktop Basic will be sufficient. (The additional features in ArcGIS for Desktop Standard and Advanced are not required for Terrain Tools.)

MetaVR is a member of the Esri Partner Network.

You can order the MetaVR Terrain Tools for ArcGIS directly from MetaVR.

    Contact Us     Site Map     Downloads    Privacy Policy    Copyright © 2017 MetaVR, Inc.