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Virtual Reality Scene Generator (VRSG)
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Summary of MetaVR's Available 3D Terrain
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3D Accelerators
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3D Accelerators

MetaVR's VRSG technology supports a wide range of 3D graphics accelerators that can be upgraded as technology evolves. VRSG uses the Microsoft DirectX Application Programmers Interface (API), which is a very thin and efficient layer above the rendering hardware. The graphics API of choice in the game community is Microsoft DirectX, which in turn receives the largest support by hardware vendors of any competing graphics standards. The VRSG application is written with the DirectX API to take advantage of the largest possible base of potential 3D graphics accelerators. The DirectX API issues a major release each year with some vendors providing direct hardware support for some of the DirectX components (such as DirectSound and DirectSound3D). MetaVR uses only non-proprietary 3D graphics accelerators that are commercially available from your local computer retailer. MetaVR constantly evaluates the latest hardware to determine the best possible graphics accelerators for personal computers. The newest generation graphics cards have integrated 2D and 3D capability and support visual simulation as well as desktop business graphics.

GeForce GTX 1080 Ti

The NVIDIA® GeForce GTX 1080 Ti-based video card, is NVIDIA's new flagship gaming GPU, based on the Pascal™ architecture. The latest addition to the ultimate gaming platform, this card features massive gaming horsepower with 3584 CUDA cores and 12 billion transistors , 11 Gbps GDDR5X memory, and an 11 GB frame buffer.

The key features of the NVIDIA GeForce GTX 1080 Ti card include:

  • Base graphics clock-rate: 1480 MHz.
  • Boost clock rate: 1582 MHz.
  • Memory specs: 352-bit, 11 GB GDDR5X frame buffer, 11 GBPS data rate, 484 GB/sec max memory bandwidth.
  • 3584 CUDA cores.
  • Texture fill-rate 331.5 GigaTexels/sec.
  • PCI Express 3.0 support.
  • Multi-monitor support.
  • Simultaneous multi-projection.
  • Full support for Microsoft Windows 10, DirectX 12 and Shader Model 5.0.
  • Supports NVIDIA 3D Vision, GPU Boost 3.0.
  • NVIDIA GameStream-ready, VR-ready.
  • NVIDIA Ansel capture.
  • Power connectors: One 8-pin, one 6-pin.
  • Display outputs: HDMI-2.0b*1 (Max Resolution: 4096 x 2160 @60 Hz) Display Port-1.4 *3 (Max Resolution: 7680 x 4320 @60 Hz)
  • Maximum digital resolution 7680 x 4320 at 60 Hz.


The NVIDIA TITAN Xp, based on NVIDIA's Pascal GPU architecture, features 12 GB of GDDR5X memory clocked at 11.4 Gbps – one of the fastest memory technologies in the world. The TITAN Xp has over 1,000 more CUDA cores than the GeForce GTX 1080, connected to the GPU over a 384-bit bus, delivering a 547.7 GBps memory bandwidth aided by the delta color compression system created for Pascal. 

The key features of the NVIDIA TITAN Xp video card include:

  • 12 GB GDDR5 GPU memory.
  • 3840 CUDA cores.
  • Base clock: 1417 MHz
  • Boost clock 1582 MHz
  • Memory speed 11.4 Gbps.
  • 384-bit memory interface width.
  • Memory bandwidth 547.7 GB/sec.
  • PCI Express 3.0 support.
  • Multi-monitor support.
  • Simultaneous multi-projection.
  • VR ready.
  • Full support for Microsoft Windows 10, DirectX 12 and Shader Model 5.0.
  • Supports NVIDIA 3D Vision, GPU Boost 3.0.
  • GameStream-ready, VR-ready.
  • NVIDIA Ansel capture.
  • NVDIA G-SYNC ready.
  • Maximum digital resolution 7680 x 4320 at 60 Hz RGB 8-bit with dual DisplayPort connectors or 7680 x 4320 at 60 Hz YUV420 8-bit with one DisplayPort 1.3 connector.
  • DP 1.4, HDMI 2.0b, Dual Link-DVI display connectors.
  • HDCP 2.2.


NVIDIA Quadro P6000
The NVIDIA Quadro P6000 features frame lock and genlock support (via external hardware).

Based on NVIDIA's Pascal GPU architecture, the Quadro P6000 combines the latest GPU, memory and display technologies resulting in unprecedented performance and breakthrough capabilities to provide the most detailed, life-like VR environments.

This display engine drives up to four 4K-resolution displays natively with DisplayPort (DP) 1.4 support for ultra-high resolutions with 30-bit color. Synchronize multiple displays across systems with the Quadro Sync II board and accelerate data transfer with external I/O boards through GPUDirect™.

The key features of the NVIDIA Quadro P6000 include:

  • 24 GB GDDR5X GPU memory.
  • 384-bit memory interface.
  • 432 GB/s memory bandwidth
  • 3840 CUDA cores.
  • PCI Express 3.0 x16.
  • 250 W maximum power consumption.
  • 4 x DP 1.4 + DVI-I DL display connectors.
  • Supports 4 simultaneous/direct displays and 4 DP 1.4 Multi-Stream.
  • Maximum DP 1.4 resolution 7680 x 4320 at 30 Hz; Max DVI-I DL resolution 2560 × 1600 at 60 Hz.
  • Full support for Microsoft DirectX 12 and Shader Model 5.1.
  • Genlock and framelock support via add-on NVIDIA Quadro Sync II card which enables multiple systems to synchronize frame rendering across multiple displays, plus synchronize one or many systems to a common sync source.
  • 4.4"H × 10.5"L, dual slot, full height form factor.

PNY is our exclusive partner for genlock video capabilities.

All video cards listed here provide significant capabilities; each has different performance and feature advantages to consider with respect to your application. NVIDIA GeForce cards support hardware-accelerated DXTC texture compression and FSAA. We offer a number of different types of 3D graphics accelerators for all MetaVR complete systems based on your specific visualization needs.

About using video cards in SLI mode

MetaVR strongly advises against the use of graphics cards configured in SLI mode due to the reduction in the system reliability that is critical for fielded high-demand training systems. SLI places additional demands on a system for adequate cooling, and also places a heavy load on the system's power supply. Having two graphics cards in the system essentially reduces the mean time between failures of that component by a factor of two. SLI attempts to improve performance by rendering alternating frames on different cards, which increases overall throughput but will increase latency. For manned interactive flight simulators, this additional latency is highly undesirable. MetaVR has not been able to demonstrate any meaningful performance benefit of SLI.


You can order any of these products directly from MetaVR. Hardware components are sold only in conjunction with a software purchase.

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