MetaVR at I/ITSEC 2018
MetaVR and its business partners exhibited their products and technology in Booth #1249 at the Interservice/Industry Training, Simulation and Education Conference and Trade Show (I/ITSEC), held November 26 - 30, 2018, at the Orange County Convention Center, Orlando, FL, USA.
MetaVR showcased scenarios rendered in its real-time 3D visualization application, Virtual Reality Scene Generator™ (VRSG™), featuring 3D terrains, including new virtual terrain of Mischief Reef, VR demos with the HTC Vive Pro system that include character simulated tactical hand signals and augmented reality (AR), dynamic object-on-object shadows.
MetaVR demonstrated its terrain and visualization products and technologies that support applications ranging from unmanned air system (UAS) operator and Joint Terminal Attack Control (JTAC) training, to high-speed fixed-wing cockpit simulators, to littoral and marine-based operations to individual/first-person ground-level urban operations.
DEMONSTRATIONS IN THE BOOTH
With BSI and Immersive Display Solutions (IDSI), MetaVR demonstrated their Fallon Range Familiarization Solution with a spherical-display cockpit (flight) simulator, a VR headset, and MetaVR's geospecific 3D terrain of target ranges at the Fallon Range Training Complex (FRTC).
In addition to VRSG and MetaVR’s 3D content, the solution features IDSI’s new VisionStation 3 spherical desktop display, which surrounds the pilot trainee in a 1.8 meter diameter, 220° horizontal × 55° vertical immersive environment, and BSI’s Modern Air Combat Environment (MACE) for generating air and ground entities, threat planning, and 5-Line, 9-Line, and Call-for-Fire interfaces. In addition to providing the out-the-window views, sensor overlay and simulated thermal views, VRSG supplies correlated views in the HTC Vive Pro. The Fallon virtual target ranges were built with MetaVR's SUAS-captured 2 cm imagery. The terrain also contains a modeled Fallon Naval Air Station Van Voorhis Field. This collaborative COTS solution virtualizes the FRTC Inflight Guide for naval aviator range familiarization, providing a significant increase in flight readiness and savings to military aviation training programs.
VRSG was running in other VR demos in the booth as well. One such demo was Rockwell Collins’ Coalescence mixed-reality training system, which merges a trainee's real-world view with a synthetic environment to effectively train in a seamless, enhanced mixed reality. While wearing a VR HMD, such as the HTC Vive Pro during the demo, Coalescence enables a trainee to see one’s own hands and interact with objects and other people in the actual physical environment while immersed in the synthetic environment. The synthetic environment VRSG rendered in this joint demo was MetaVR’s Afghanistan terrain. This prototype collaboration is part of both companies’ participation in the Project RACER USAF’s AFWERX innovation initiative. RACER's purpose is to replicate current combat scenarios in a networked training environment allowing US forces to "Train where we fight!"
Another VR demo additionally demonstrated the ability in the forthcoming release of VRSG version 6.4 to animate individual fingers using 16 bone hand models. These hand models are used with our character models to simulate the gestures of non-verbal commands and communication, such as tactical combat hand signals. BVH animations for the skinned hand models were created using Autodesk Motion Builder animation software.
The video below demonstrates two airborne hand signals from the Naval Aviation Flight Training Instruction manual (diagram from the manual shown at the start). In this real-time VRSG recording taken in an HTC-VIVE Pro headset, the pilot demonstrates the HEFOE (Hydraulic System, Electrical system, Fuel system, Oxygen system, Engine) signal for fuel system trouble and then the hand signal indicating how much fuel the plane is currently carrying.
MetaVR previewed other features from the forthcoming release of VRSG 6.4, including the display of dynamic lighting from vehicle headlights and flashlights via light lobes controlled via a DIS appearance bit:
High-resolution geospecific 3D terrain of virtual Monte Real Air Base in Monte Real, Portugal. This terrain was built using 50 cm per-pixel resolution source imagery covering the entire country of Portugal and SRTM1 (30m) elevation source data; also bathymetry data of Portuguese coastline and western Spain. The runway was constructed with the new Runway tool in Terrain Tools 1.5. Other 3D culture includes taxiways, tarmacs, runway lights, signage, antennas, instruments, grass/tree vegetation, and several geospecific models including the control tower and other air base buildings along the flight-line. The air base models were built from publicly available photos and then geolocated on the terrain in Scenario Editor. The surrounding culture models were generated in Esri CityEngine from OpenStreetMap building footprint data. Light points follow the road network and building models contain emissive light-map textures for nighttime lighting. This terrain has been added to MetaVR's Europe 3D terrain, which is available to MetaVR customers on active software maintenance.
High-resolution model of Mischief Reef in the South China Sea, an occupied reef in the South China Sea, equipped with an HQ-9 missile defense system. This high-resolution terrain includes shoreline and bathymetry, which make the terrain ideal for sea-based and littoral training scenarios. The terrain model was compiled in MetaVR Terrain Tools version 1.5 in our round-earth Metadesic terrain format, taking advantage of the new Terrain Tools ability to integrate an external terrain model such that it is treated as native terrain for both rendering and mission functions. Geospecific culture includes 249 buildings, a runway, 20,377 vegetation elements, 2,632 miscellaneous shipping containers, turrets, airport instruments, fences, and stones are all from MetaVR's 3D model libraries, and placed with MetaVR Scenario Editor 1.6. Note that due to the sensitivity and availability of high resolution overhead imagery of the occupied reefs in the South China Sea, we publicly showed terrain without geographically specific imagery.
MetaVR also demonstrated VRSG's 3D ocean simulation in scenarios featuring many naval models from our military model library of 159 naval vessels on geospecific terrain/ocean body of the Strait of Hormuz and the littoral area of the port city of Kismayo, Somalia. Many vessel models have deck details modeled to first-person level.
Other demonstrations in the booth included:
Also in the booth, BSI demonstrated the latest version of their Modern Air
SRPaero (SRP), the creators of MetaVR's SUAS for collecting sub-inch geospecific imagery for real-time 3D terrain, demonstrated features of their latest SUAS built for autonomous aerial surveying, a VTOL hybrid. For imagery data collection, the SUAS captures 2 cm per-pixel resolution images that can be used with accurate elevation data to compile terrain at 2 cm resolution. The resulting synthetic environment can then be rendered in VRSG. SRP showed examples of terrain that MetaVR built from the 2 cm imagery the SUAS collected at two target ranges at NAS Fallon and at the Prospect Square area of Yuma Proving Ground. SRP operated the aircraft for imagery data collection at both sites.
MeDIA COVERAGE OF METAVR at I/ITSEC 2018
Shephard Media: I/ITSEC 2018:
MÖNCH Training & Simulation Channel:
I/ITSEC Show Daily, Thursday, November 29, 2018, page 12:
MetaVR Customers and Business Partners at
Elsewhere at I/ITSEC, VRSG was used in the following demos: