MetaVR, Inc.

MetaVR News Volume XV, Issue 2 August 16, 2011  


MetaVR creates 3D real–time environments that provide the fidelity of geospecific simulation with game quality graphics and performance.

In this issue:
33.A – MetaVR Sponsors Honor Flight for New England Veterans
33.B – MetaVR Visuals Delivered in F–16 Simulator ACAT/FRRP
33.C – MetaVR Visuals Delivered to Three Aerial Refueling Training Programs
33.D – MetaVR VRSG in Simulators Delivered to Slovak Military Academy
33.E – MetaVR Releases Version 1.2 of Terrain Tools for ESRI ArcGIS

Honor Flight New England 33.A

MetaVR Sponsors Honor Flight
for New England Veterans

In May of this year, MetaVR sponsored a group of 64 veterans from Honor Flight New England on their Honor Flight to the World War II Memorial in Washington, D.C.

Honor Flight New England is part of the national organization Honor Flight Network and is a non-profit organization created solely to honor America's veterans for all of their sacrifices. Through donations veterans have the opportunity to travel to Washington, D.C., to visit and reflect at their memorials at no personal expense. Top priority is given to the senior veterans - World War II survivors, along with those other veterans who may be terminally ill. The program is recognized as a concrete way of expressing gratitude for the service and sacrifice of U.S. military men and women - past, present, and future.

With MetaVR's sponsorship of each veteran on the flight, this trip was a milestone, as it was Honor Flight New England's first opportunity to charter an entire flight. Previous Honor Flight events had been limited to groups of 10 to 15 veterans with travel on regularly scheduled flights.

We at MetaVR express our sincere appreciation for the opportunity to support the efforts of Honor Flight New England. We encourage readers to contact their local Honor Flight chapters and support this important program.

F-16 ACAT 33.B

MetaVR Visuals Delivered in
F–16 Simulator ACAT/FRRP

MetaVR recently delivered 24 Virtual Reality Scene Generator (VRSG) licenses to power the visual channels for an immersive dome-based F-16 simulator being built for the Automatic Collision Avoidance Technology (ACAT) Fighter Risk Reduction Program (FRRP) program. ZedaSoft, Inc. is building the dual-dome reconfigurable ACAT F-16C simulator, which uses 12 MetaVR real-time 3D visual channels per dome, for the Lockheed Martin Aeronautics Company (LM Aero) Advanced Development Programs (ADP) group.

ACAT/FRRP is a follow-on phase to the Aviation Week Laureate award-winning Ground Collision Avoidance System (GCAS) program developed with the U.S. Air Force Research Laboratories at Wright Patterson Air Force Base (AFB), Ohio. This new phase will test similar automatic collision avoidance technologies between USAF fighter aircraft.

The dual-dome solution provides two F-16C reconfigurable cockpit systems in high-resolution, large field-of-view display and projection systems from Immersive Display Solutions, Inc. (IDSI), and visual scene-rendering software from MetaVR. As part of the system, MetaVR is providing a 3D terrain database comprised of satellite terrain imagery for the entire continental United States at 1-meter resolution with higher resolution insets for the Nellis AFB, Edwards AFB, and Fort Worth Naval Air Station Joint Reserve Base (NASJRB) areas.

Aerial Refueling 33.C

MetaVR Visuals Delivered to Three Aerial Refueling
Training Programs

MetaVR recently delivered multiple VRSG licenses and visual systems to three U.S. Air National Guard (ANG) aerial refueling training programs: QuantaDyn's MicroBOSS, Randolph AFB's KC-135R and C-130 Multi-Mission Crew Trainer, and QuantaDyn and AVT's BOSS.

QuantaDyn received 25 MetaVR visual systems (game-level PCs loaded with VRSG licenses) to install in its production Micro Boom Operator Simulation System (MicroBOSS) for training KC-135R boom operators at 17 Air National Guard (ANG) sites.

The MicroBOSS is a desktop training system which uses computer-generated receiver aircraft to train boom operators. The VRSG systems replace Quantum3D IDX 4000 visual systems that have been used up to now in the boom operator trainer prototype. This desktop system uses selective-fidelity concepts in the hardware design to provide a realistic and cost-effective training environment. Through the use of photo-realistic graphical displays, touch screens, an aural cueing system, a high-definition out-the-window display, and representative joystick controls, the MicroBOSS provides the functional equivalent of a complete KC-135R boom pod station.

Randolph Air Force Base (AFB) has acquired six new MetaVR VRSG licenses for the ANG's new C-130 Multi-Mission Crew Trainer (MMCT) program. The MMCT will provide enhanced capabilities to support pilot and co-pilot training in a full range of flight modes. The MMCT simulator prototype uses VRSG to generate the visuals. These additional VRSG licenses are for the full production run of six C-130 MMCT devices, which will be built by the Trainer Development team and delivered to the Air National Guard. The project includes an initiative to add a refueling simulation component to the trainer. Aircrew trainees will then be able to participate in distributed mission operations (DMO) aerial refueling exercises.

AVT Simulation has taken delivery of seven MetaVR visual systems for the visual system upgrade to the ANG's BOSS Prototype KC-135R refueling simulator. The BOSS Prototype, built by QuantaDyn, is a low-cost, high-fidelity, squadron-level KC-135R simulator and weapon system trainer. This fully immersive DMO-capable boom operator trainer is fitted within a high-fidelity KC-135R aircraft replica. The training system consists of a KC-135R boom operator's pod, associated operating systems, 4-channel image generation and projection systems, instructor operator station, physics-based tanker and receiver models, threat environment generation station and ARCNet Gateway. Fully qualified boom operators at 17 ANG KC-135R flying units will use the eventual production-BOSS for continuation, upgrade, and currency training, mission qualification, and mission-rehearsal DMO training through the ANG DTOC.

The seven MetaVR visual systems replace the 4-channel Quantum 3D IDX 4000 visual systems used up to now in the BOSS Prototype. The additional three VRSG channels provide additional side views for refueling auxiliary wingtip fuel tanks and a floor view so the boom operator can see the receiver aircraft move away during separation after refueling. The VRSG systems are housed in an 84" rackmount cabinet.

Slovak Military Academy 33.D

MetaVR VRSG in Simulators Delivered
to Slovak Military Academy

The Armed Forces Academy in Liptovsky Mikulas, Slovakia, recently purchased ten of VR Group's Reconfigurable Virtual Simulators (RVS) to use in crisis management training. MetaVR VRSG generates the visuals in these simulators. The simulators contain configurations for simulating a police car, bus, ambulance, and MI-17 transport helicopter.

As a leading supplier of advanced simulation solutions for the Czech Armed Forces, VR Group has used MetaVR VRSG software for over ten years in their Reconfigurable Virtual Simulators, Team Leader Simulator, and crew simulators of BMP-2 combat vehicles, among other programs.

Terrain Tools v1.2 33.E

MetaVR Releases Version 1.2 of Terrain Tools

MetaVR announces the release of version 1.2 of its Terrain Tools for ESRI ArcGIS. Version 1.2 introduces linear feature processing, and has significantly improved elevation feature processing capabilities. Linear features can define roadways, which are cut into the terrain and blended with surrounding terrain imagery. For elevation, 3D areal features can now be used to define the slope of a cut-out region for creating accurate airfields, while 2D point and polygon features can be used to introduce survey points for increased geometry resolution.

MetaVR Terrain Tools for ESRI ArcGIS version 1.2 supports all the advancements in ArcGIS Desktop version 10.0, including the new Mosaic Dataset functionality. Version 1.2 also introduces a new distributed build management interface, which enables asynchronous build processes across multiple machines on a local network to collaborate in building a set of tiles. Terrain-building processes can be monitored and administered from any machine on the local network using a new dynamic browser-based user interface.

MetaVR Terrain Tools for ESRI ArcGIS version 1.2 requires any license level of ArcGIS Desktop version 10.0 and above (ArcView, ArcEditor, or ArcInfo) with ESRI's 3D Analyst Extension. Additional terrain-building machines can now use either ArcGIS Desktop or ArcGIS Engine version 10.0 and above. This flexible licensing for additional terrain-building machines is attractive because of the significantly lower cost of an ArcGIS Engine license compared to that of ArcGIS Desktop.

Contact for more information and to upgrade to version 1.2.

MetaVR is a member of the ESRI Partner Network.

This electronic newsletter may be redistributed without restriction in any format as long as the contents are unaltered.  Previous issues of MetaVR News can be found at
Copyright © 2011, MetaVR, Inc.
MetaVR, Inc.
80 Somerset Road
Brookline, MA 02445 USA
MetaVR, Virtual Reality Scene Generator, VRSG, Metadesic, the phrase "geospecific simulation with game quality graphics", and the MetaVR logo are trademarks of MetaVR, Inc. Metadesic US Patent 7,425,952.
To subscribe to MetaVR News, send an email message to indicating "Subscribe to Newsletter" on the subject line. Please include your name in the email.

To unsubscribe from MetaVR News, send an email message to indicating "Unsubscribe from Newsletter" on the subject line.
Please view our privacy policy at
This newsletter is in full compliance with the enrolled (final) text of bill S.877, which became law on January 1, 2004, and which allows the sender to transmit unsolicited commercial electronic mail so long as the message contains an opt-out mechanism, a functioning return email address, and the legitimate physical address of the mailer.