MetaVR, Inc.

MetaVR News Volume XVIII, Issue 3 December 10, 2014  


MetaVR creates 3D real–time environments that provide the fidelity of geospecific simulation with game quality graphics and performance.

In this issue:

43.A – U.S. Army Purchases 300 VRSG Licenses for UAS Training
43.B – Latest VRSG Sales for JTAC Simulation
43.C – Further Sales of VRSG to the A-10 Program
43.D – MetaVR and Business Partners at I/ITSEC
43.E – MetaVR Granted Innovation Award by Military Training Technology

  Grey Eagle 43.A

U.S. Army Purchases 300 VRSG Licenses for UAS Training

The U.S. Army recently purchased 300 new licenses of MetaVR visuals for embedded training in its Universal Ground Control Stations and for Institutional Mission Simulators. The Army uses MetaVR Virtual Reality Scene Generator (VRSG) for simulated unmanned aerial vehicle (UAV) camera payload video for Shadow, Grey Eagle, Aerosonde, and Hunter unmanned aerial system (UAS) training.

VRSG is used by UAV operators, pilots, and joint terminal attack controller (JTAC) trainees in ground control stations and manned aircraft simulators in distributed exercises to achieve fully correlated HD H.264 simulated physics- based sensor video. The simulated payload video contains KLV metadata that replicates the actual sensor telemetry that is transmitted with the video so that it can stimulate actual ISR assets.

Since 2002, MetaVR's visuals have been used in the US Army's UAS training simulators, primarily through the Multiple Unified Simulation Environment/Air Force Synthetic Environment for Reconnaissance and Surveillance (MUSE/AFSERS) simulation system, where VRSG provides simulated video feeds for various intelligence gathering platforms. The MUSE/AFSERS program is the primary UAS training and simulation system used in the Department of Defense for command- and staff-level joint services training. MetaVR has become one of the largest suppliers of commercial licensed 3D visualization software for UAS simulation training in the US military, with nearly 2,000 active VRSG licenses used for UAS training in the field.

  JTAC Simulation 43.B
Latest VRSG Sales for JTAC Simulation

At the close of 2014, more than 130 VRSG channels have been sold this year for use in JTAC training simulators. MetaVR VRSG is used in various configurations to simulate the functionality needed for JTAC or forward air controller (FAC) warfighter training in close air support (CAS) exercises, ranging from fully immersive dome systems to desktop systems.

MetaVR's business partner Close Air Solutions' new Immersive Close Air Support Simulator (iCASS), which features a 3 meter 240 x 120 degree FOV immersive dome display, uses 12 VRSG channels and Battlespace Simulations' (BSI) Modern Air Combat Environment (MACE). Close Air Solutions has announced that iCASS was recently selected by the Joint Forward Air Control Training and Standardisation Unit (JFACTSU), UK Ministry of Defense, for their Forward Air Control training requirement at the Royal Air Force Station Leeming, North Yorkshire, England. The iCASS, which is expected to undergo accreditation in 2015 by the U.S. Joint Fire Support Executive Steering Committee (JFS ESC) and the NATO Standardization Agreement (STANAG 3797), has been specifically developed to provide JTACs/FACs with a high-fidelity immersive training environment with full after action review capability.

MetaVR's business partner BSI was recently awarded a contract to overhaul the Naval Strike Attack Warfare Center's Multi-Service Supporting Arms Training (MSAT) immersive JTAC dome at Naval Air Station Fallon, NV. MSAT provides modular, interoperable, voice automated call for fire and close air support training capability in staff and joint exercises. BSI will refresh the MSAT simulator's software and hardware with more up-to date systems, including BSI's MACE and MetaVR's VRSG.

The 22 VRSG channels in the system will provide out-the-window (OTW) views for the dome, instructor station, and role player stations, as well as UAV feed views, and emulated military equipment views.

MACE will be used for scenario generation and execution, including call for fire (CFF), 9-Line, and 5-Line interfaces as well as the virtual pilot/role player station. BSI's Viper DIS radio will also be incorporated into the MSAT, allowing for a robust and operationally realistic communications environment. BSI's DIScord DIS recorder will be used for after-action review (AAR) and debrief.

As reported earlier this year, QuantaDyn received a production contract for 21 Air National Guard Advanced JTAC Training System (AAJTS), to be installed in 2014 and 2015 across the U.S. This training dome system, which uses 17 MetaVR 3D visual channels (plus additional channels for UAV video feed on a ROVER and simulated military equipment), geospecific 3D terrain, and entity models, is similar in appearance to a miniature IMAX theater and fully immerses the JTAC trainee in a 3D real-time virtual battlefield. Multiple AAJTS systems have been installed this year and will continue through the next year across the U.S. Among the sites that installed AAJTS this year are the JTAC schoolhouse at Nellis Air Force Base, NV, Will Rogers Air National Guard Base in Oklahoma City, OK, Gowen Field Air National Guard Base, Boise, ID, Camp Murray, Tacoma, WA, Hurlburt Field, FL, and Randolph Air Force Base, TX. The first AAJTS to go on line from this contract is at the Will Rogers Air National Guard Base in Oklahoma City, on which the Oklahoma Air National Guard began training in May. The first European installation, the commercial version of the simulator, was installed at the Adazi Military Base, Latvia this past September.

The AAJTS, a collaborative development effort of QuantaDyn, USAF Trainer Development Division, Battlespace Simulations (BSI), Immersive Display Solutions (IDSI), and MetaVR, is designed to meet the requirements for unit training at U.S. Air Support Operations Squadrons and Special Tactics Squadrons and is accredited by the JFS ESC and the NATO STANAG; the system meets or exceeds current STANAG standards.

The system is comprised of, in part, commercial off-the-shelf components provided by BSI (semi-automated forces and instructor operator station), Immersive Display Solutions (immersive dome), MetaVR (image generator, terrain, and models), and ASTi (voice communication and sounds). The AAJTS system was demonstrated at I/ITSEC [See item #43.D].

In 2013 and 2014 BSI and MetaVR fielded 32 of their JTAC desktop training simulators to customers throughout the USAF, including Air Force Special Operations Command, Air Combat Command, and Air National Guard units. This total includes 10 AFSOC JTAC Simulators (AJS), 20 JTAC/TACP-Operational Simulation Suites (J/T-OSS 2.0) used by Air Combat Command (ACC), a desktop system at the 169th ASOS in Peoria (ANG) and a desktop system at Camp Murray, WA (ANG). The JTAC simulator was granted accreditation in 2012 by the Joint Fire Support Executive Steering Committee (JFS ESC) for JTAC training. This commercial-off- the-shelf simulator is accredited for types 1, 2, 3 controls for both day and night, and for laser target designation with a simulated military laser designator, in accordance with the JTAC Memorandum of Agreement. In addition to providing the out-the-window views and UAV HUDs, VRSG provides the simulated thermal views, the simulated UAV video feed on the JTAC's ROVER device, and emulated military equipment views.

This accredited simulator was demonstrated in MetaVR's booth at I/ITSEC. [See item

  A-10 43.C
Further Sales of VRSG to the A-10 Program

The recent sale of 11 VRSG licenses to the A-10 program, and maintenance renewal for 285 licenses, are the latest in MetaVR's 13 years as primary supplier of 3D real-time visuals for A-10 Full Mission Trainers (FMTs) used in the A-10 Aircrew Training System. Since 2001, MetaVR has sold in total 301 licenses to the A-10 program.

  IITSEC 2014 43.D
MetaVR and Business Partners at I/ITSEC

MetaVR exhibited its products and technology in Booth #1249 at the annual Interservice/Industry Training, Simulation and Education Conference and Trade Show (I/ITSEC), December 1 – 4, 2014, at the Orange County Convention Center, Orlando, FL, USA.

Demonstrations in the MetaVR booth included:

  • Portable aircraft system for generating 1 inch geospecific real-time 3D terrain. The MetaVRC(tm), MetaVR's remote-controlled aircraft for imagery data collection, was on display in the booth. The low profile, lightweight, and portable aircraft (modified to accommodate autonomous flight) captures high-resolution still-frame images at 1 inch resolution. After orthorectification, the images can used as imagery source together with accurate elevation data to compile terrain at 1 inch resolution with MetaVR's Terrain Tools for Esri ArcGIS. The resulting geospecific synthetic environment can then be rendered in VRSG. As the resolution of the imagery increases, so does the resolution of the resulting simulated sensor view; VRSG's physics-based IR simulation was demonstrated on the 1 inch per-pixel terrain. MetaVR's two aircraft and 3D terrain built from imagery captured during a test run were on display in the booth. (Note: The operational readiness testing of the MetaVRC was performed as described by the FAA and AMA applicable airspace operation rules and regulations. {AMA National Safety Code and FAA AC 91-57.} Data was collected as part of this testing.)

  • MetaVR Terrain Tools for ArcGIS. MetaVR's terrain generation tools that enable users to turn their geospatial data into real-time 3D terrain from within their GIS software. All the 3D terrains featured in the company's I/ITSEC demos were built with MetaVR Terrain Tools. Version 1.3, which was recently released, introduces four new terrain feature types and a new capability for generating instanced cultural features for creating a large homogenous area of culture.

All terrain database demos were rendered in the latest version of VRSG, version 5.9, with a subset previewed in VRSG version 6.0, which is currently in development. VRSG version 6.0 is a DirectX 11 application with improved visual fidelity features, such as the ability of culture and entities to both cast and receive shadows and improved weather features. This updated render engine will enable the product and customers to stay current with advances in graphic card technology. Most demos contain substantial cultural feature assets and 3D character animations from MetaVR's 3D content and animation libraries.

Also in MetaVR's booth, BSI demonstrated the latest version of MACE, a computer generated forces (CGF)/semi-automated forces (SAF) software application, which uses VRSG for its 3D visuals and is capable of simulating a contested battlespace. In addition BSI will demonstrate its other software simulation and training products: Viper, a low-cost PC-based DIS radio, and DIScord, a DIS recorder used for after action review. In addition, BSI's MACE was demonstrated in the Air National Guard's AAJTS system [See item

MetaVR technology was also demonstrated by other exhibitors at I/ITSEC:

The Air National Guard Trainer Development and QuantaDyn demonstrated in Immersive Displays' booth #1180 the ANG Advanced JTAC Training System (AAJTS) simulator [See item

In the Air National Guard's booth #1769, the Iowa Air National Guard Distributed Training Operations Center (DTOC) conducted four air-to-ground demos during the week on 5 BSI MACE pilot/role player and instructor stations running MetaVR visuals and terrain and networked with the AAJTS system in booth #1180.

Also in the Air National Guard's booth, FAAC demonstrated the ANG Boom Operator Simulation System (BOSS), which uses 7 VRSG channels. The BOSS is a high-fidelity trainer for ANG boom operators that replicates the KC-135R Block 40 boom pod. FAAC is under contract to build 17 BOSS to be fielded at Air National Guard CONUS and OCONUS locations co-located with operational KC-135 air refueling wings.

AVT demonstrated in booth #1906 VRSG in its Reconfigurable Aerial Refueling Receiver Simulator.

Camber demonstrated in booth #813 VRSG (EO/IR) as part of an anti-submarine warfare (ASW) simulation package.

Northrop Grumman demonstrated in booth #1949 VRSG in its network refueling integration tool.

Sierra Nevada demonstrated in booth #433 VRSG in its high-fidelity EO/IR simulations.

Sony Engineering demonstrated in booth #848 passive night-vision capabilities featuring VRSG rendering an F-16 in flight over MetaVR's Burlington, VT terrain database. The demonstration will use an SXRD 4K resolution simulation projector.

Trident Military Systems demonstrated in Sony Engineering's booth #848 VRSG with MetaVR's high-resolution terrain of of Burlington VT, which includes a geospecific modeled area of the Air National Guard's airfield and the commercial terminal at Burlington International Airport. The demo ran on a single screen with Sony's new GTZ1 4K Ultra-Short Throw laser projector. Sony demonstrated a range of projectors designed for use in training, aerospace research, flight simulation, command and control, and more.

ZedaSoft demonstrated in PLEXSYS Interface Products' booth #1058 VRSG rendering various MetaVR 3D terrain databases in its F-16 Reconfigurable Cockpit System and Reconfigurable Desktop Systems.


  MT2 Innovation 43.E

MetaVR Granted Innovation Award
by Military Training Technology

In September 2014, MetaVR won an Innovation award from Military Training Technology as part of their annual Top Simulation and Training Companies awards. MetaVR's award for Innovation marks the company's 12th year of winning a Top Simulation Company award from the publication.

According to Military Training Technology, its 2014 "Top Simulation & Training Companies" list features organizations from around the world that have made a significant impact on the military training industry across the spectrum of technologies and services.

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