MetaVR, Inc.

MetaVR News Volume XIX, Issue 3 December 15, 2015  


MetaVR creates 3D real–time environments that provide the fidelity of geospecific simulation with game quality graphics and performance.

In this issue:

45.A – MetaVR Selected as IG Provider For UAE Joint Fires Training Program
45.B – SOTACC JTAC Training Simulator Upgrade
45.C – MetaVR and Business Partners at I/ITSEC
45.D – Best Programs Category Awarded to MetaVR


MetaVR Selected as IG Provider For UAE Joint Fires
Training Program

MetaVR 3D real-time visuals, virtual terrain, and 3D content will be used on multiple desktop and curved display devices in the new multiple Joint Fires classroom simulation systems for the United Arab Emirates Presidential Guard Institute.

In early 2015, under the innovative "Strategic Alliance for Excellence" charter on which STRAFE Services, Inc. (STRAFE) was formed, Immersive Display Solutions Inc. (IDSI) and STRAFE launched a dedicated development toward securing a major strategic effort in the Middle East using the philosophy described above. IDSI, MetaVR, and Battlespace Simulations, Inc. (BSI), companies with a long-term successful history of working together on JTAC training programs, joined with STRAFE to form the initial Alliance for this particular effort. As founding members of the Alliance, the companies overlapped their core capabilities to create a complete solution offering to the "Joint" community in a way that focused on the end-user's success, not on each individual company's profit performance.

In a short amount of time this effort has started a trend within the Gulf Cooperation Council (GCC) region of the Middle East for standardized Joint Fires Training Systems and Course Curriculum Support.

IDSI, a well-known leader in Simulation & Training visual system design, manufacturing and integration, will lead the delivery as the manufacturer and exporter of the Collective Unit Training Solutions product line co-developed with STRAFE. IDSI will deliver Collective Unit Training Solutions (CUTS) to the UAE during early 2016 with STRAFE continuing to service the contract with direct in-country customer support for a period of several years. Under the contract IDSI will deliver multiple CUTS classroom environments including 1x16 and 1x4 configurations with multiple displays and emulated military equipment providing key training versatility, a QuantaDyn AJTS 5-meter dome system (delivered as a module of the CUTS product family), a desktop dome system (based on IDSI's VisionStation 2 product line), and a Mission Briefing/After Action Review and Commanders Training System. IDSI and STRAFE have partnered with International Golden Group (IGG) of Abu Dhabi, UAE to deliver the complete program to the customer, known as the UAE Presidential Guard Joint Fires Training System Phase I.

SOTACC JTAC Training Simulator Upgrade

At the close of 2015, 188 VRSG licenses have been sold this year for use in Joint Terminal Attack Controller (JTAC) training simulators. The latest VRSG licenses are for simulators at the Special Operations Terminal Attack Controller Course (SOTACC) facility at the U.S. Army Yuma Proving Ground, Yuma, Arizona.

MetaVR's business partner BSI was recently awarded a contract by Special Operations Command, Hurlburt Field, FL, to install JTAC simulators with BSI and MetaVR software at the SOTACC facility. The desktop JTAC simulators replace the Call For Fire simulators delivered several years ago by Fidelity Technologies. For this upgrade, a purely commercial-off-the-shelf (COTS) solution was selected over current government issued CFFT systems.

The contract calls for two classrooms, each of which consists of eight JTAC student stations, an instructor station, an instructor role-player station, and a simulated laser range finder. The two-classroom setup uses 24 VRSG channels in total. Each station contains a communications suite on a tablet to simulate PRC-117, PRC-148, PRC-152 radios, and a ROVER feed. All new hardware, including two terrain servers loaded with MetaVR's CONUS++, Asia, and Africa terrain data sets round out the upgrade.

The new simulation system is fully accredited by the Joint Fire Support Executive Steering Committee (JFS ESC) for types 1, 2, 3 controls for both day and night, and for laser target designation with a simulated military laser device.

MetaVR VRSG, geospecific terrain, and extensive 3D content libraries, along with BSI's MACE software are the key components of the system. As in other MetaVR and BSI's accredited desktop JTAC simulators, VRSG provides out-the-window (OTW) views for the instructor, student, and role player stations, as well as views for the UAV video feed and the Ranger 47 simulated military equipment. MACE provides entity scenario generation and execution, including call for fire (CFF), 9-Line, and 5-Line interfaces as well as the virtual pilot/role player station. BSI's Viper DIS radio provides an operationally realistic communications environment and BSI's DIScord DIS recorder enables after-action review (AAR) and debrief. The JTAC simulators will be installed at the SOTACC facility in early December.

The purpose of SOTACC is to teach Special Forces troops from the U.S. Army, Air Force, and Marine Corps the conduct of close air support missions and to fully certify them as qualified JTACs. The four week JTAC qualification course includes three weeks of academic training and one week of live-fire close air support training.

As part of the delivery, MetaVR will deliver in Q1 2016 high-resolution geospecific terrain of the Prospect Square area at the Yuma Proving Ground (YPG). YPG is a general-purpose desert environmental test facility, located 26 miles north of Yuma. Prospect Square is an impact area used for high explosive munitions. The 2 cm per-pixel resolution imagery of Prospect Square was captured in November by MetaVR's remote-controlled portable aircraft, the MetaVRC. The aircraft was built and flown by Swift Radioplanes in military controlled air space. With both the 2 cm imagery and 2 to 10 meter elevation data, MetaVR will compile full-resolution (2 cm) terrain tiles of Prospect Square with MetaVR Terrain Tools for Esri ArcGIS. The total area of coverage of this terrain data set will be 17 At 2 cm resolution, such details as small craters left from exploded ordnance will be visible on the terrain. Underlying the high- resolution 3D terrain of Prospect Square is MetaVR's CONUS ++ terrain, which was built with 1 meter per-pixel terrain imagery and DTED-1 elevation data.

  I/ITSEC 2015 45.C
MetaVR and Business Partners at I/ITSEC

MetaVR and its business partners exhibited its products and technology in Booth #1249 at the annual Interservice/Industry Training, Simulation and Education Conference and Trade Show (I/ITSEC), held November 30 - December 4, 2015, at the Orange County Convention Center, Orlando, FL, USA.

MetaVR showcased its terrain and visualization products and technologies that support applications ranging from unmanned air vehicle (UAV) operator and Joint Terminal Attack Control (JTAC) training, to high-speed fixed-wing cockpit simulators, to individual/first-person ground-level urban operations. All terrain demos were rendered in the latest release of MetaVR's core product, Virtual Reality Scene Generator(tm) (VRSG(tm)). Demonstrations in the MetaVR booth included:

  • JTAC training. MetaVR and BSI's accredited JTAC desktop simulation system (accredited by JFS ESC and STANAG) was set up for conducting close-air- support training exercises with instructors with relevant domain knowledge. In addition to providing the out-the-window views and UAV HUDs, VRSG provided the simulated thermal views, the simulated UAV video feed on the JTAC's ROVER device, and the emulated military equipment views. The training scenario, developed by Close Air Solutions, took place on MetaVR's geospecific Afghanistan 3D terrain and was designed to test JTAC, UAV, and close air support aircrew in a complex mission environment with interfaces such as 5-Line and 9-Line and Call-for-Fire generated from BSI's Modern Air Combat Environment (MACE) software running on the instructor/role-player station. The in-scenario flexibility permitted the latest platforms, including fifth generation and new low-cost light-attack aircraft equipped with advanced weapon systems, to test and evaluate the close air support procedures of the future. The simulator's 4 meter 220-degrees curved display was provided by Immersive Display Solutions. Also in the booth, ZedaSoft ran VRSG in its new reconfigurable Mockingbird RPA/UAS mission console, providing overwatch as a Predator for the JTAC training demonstration. Training was conducted by Close Air Solutions.

  • High-resolution geospecific 3D terrain of the Somalia port city of Kismayo. As an example of building topical geospecific terrain of an area for coordinated UAV and JTAC close-air-support training, this 3D terrain is populated with hundreds of geolocated, photo-specific culture models built from ground-level photographs of buildings and other structures taken on the streets of Kismayo. Demo scenarios spanned the varied terrain from the detailed port to dense urban streets to a sparsely populated outer region and include amphibious and close-air-support missions, and interdiction of illegal charcoal trade. The amphibious mission scenario highlighted MetaVR's new collection of U.S. naval ship models, including vessels that support amphibious operations.

  • High-resolution geospecific 3D terrain of a mountainous region in Kabul province, Afghanistan. The modeled village of Khairabad includes 650 custom-built 3D structures that match the building footprints visible on the source imagery. Many of the structures have multiple damage states, which were demonstrated in scenarios that feature a UAV overwatch and strike, a JTAC close-air-support mission, and pattern of life activity. These scenarios contained many of MetaVR's newest military ground vehicles from its extensive 3D model libraries.

  • High-resolution geotypical 3D terrain of the Ukraine. The city area of Kharkiv contains a detailed geotypical MOUT model of five unique city blocks comprised of over 40 buildings in different configurations conducive to urban combat training. This demo featured models of several current Russian military vehicles, including the latest jammers and radars.

  • High-resolution geospecific 3D terrain and modeled airfields in Continental U.S. plus Alaska and Hawaii (CONUS++). The CONUS++ demos will include flythrough sequences on 19 modeled airports and airfields, many of which were created in 2015 with high-resolution geospecific and geotypical cultural content. MetaVR will also demo its Hawaii terrain with three areas of dense geo-located culture situated on the island of Oahu. The terrain of Hickam Air Force Base, Honolulu, and Kaneohe Bay contained over 20,000 urban models provided by PLW Modelworks.

  • Portable aircraft for collecting sub-inch geospecific imagery for real-time 3D terrain. The MetaVRC(tm), MetaVR's remote-controlled aircraft for imagery data collection, was on display. The low profile, lightweight, and portable aircraft, built for autonomous aerial surveying, captures high-resolution still-frame images at 2 cm per-pixel resolution. After orthorectification, the images can be used as imagery source together with accurate elevation data to compile terrain at 2 cm resolution with MetaVR's Terrain Tools for Esri ArcGIS. The resulting geospecific synthetic environment can then be rendered in VRSG. MetaVR demonstrated 2 cm geospecific terrain of two target ranges on the Naval Air Station (NAS) Fallon Range Training Complex used for field training in the JTAC qualification course. The 2 cm per-pixel imagery of the ranges was captured in early 2015 by the MetaVRC. The total area of coverage of this terrain data set is 65.81 Swift Radioplanes (which built the aircraft and flew it at the Fallon Range Training Complex) was present in the booth.

    All terrain was built in MetaVR's round-earth Metadesic(tm) format with MetaVR Terrain Tools for ESRI(r) ArcGIS(r). Most of the real-time demos were created with VRSG Scenario Editor, using substantial cultural feature, character, and vehicle assets, and 3D character animations from MetaVR's 3D content and animation libraries.

Real-time videos of these scenarios recorded in VRSG can be seen at:

Also in MetaVR's booth, BSI demonstrated its latest version of MACE, a computer generated forces (CGF)/semi-automated forces (SAF) software application, which uses VRSG for its 3D visuals and is capable of simulating an air, ground, naval and electronic warfare battlespace. In addition, BSI demonstrated Viper, a low-cost PC-based DIS radio, and DIScord, a DIS recorder used for after action review. As mentioned earlier, ZedaSoft demonstrated VRSG sensor views in its reconfigurable Mockingbird RPA/UAS mission console, in MetaVR's booth. ZedaSoft's reconfiguration simulation solutions range from mission consoles and reconfigurable desktops to cockpits with portable domes. All demonstrations will include VRSG software and MetaVR terrain databases. ZedaSoft also demonstrated VRSG in its Mockingbird configurable RPA simulator in Plexys' booth #2435 and in the LVC special event described below.

MetaVR technology was also demonstrated by other exhibitors at I/ITSEC.

During the week-long LVC special event, "Operation Blended Warrior," which could be viewed in booth #339, two MetaVR customers, TRU Simulation + Training and ZedaSoft, used VRSG and MetaVR's terrain of the San Diego area built from NPSI source data in their respective simulators. TRU Simulation + Training ran VRSG in its V-280 cockpit simulator for out-the-window and sensor views in the Supply Convoy, MEDEVAC Operations, Amphibious Landing, and Amphibious Assault vignettes. ZedaSoft ran VRSG in its Mockingbird reconfigurable UAV/RPA simulator with EO/IR and SAR payloads. The Mockingbird UAV/RPA will be configured as a Triton-class UAV for the Maritime vignette and a Shadow-class UAV for the Amphibious Assault vignette. It provided streaming EO/IR video to H.264 protocol media viewers over the network to the C2 nodes.

The full "Operation Blended Warrior" plan and schedule can be found here:

In the Air National Guard (ANG) booth #1562, the Iowa Air National Guard Distributed Training Operations Center (DTOC) conducted demos all week, most of which included VRSG, in long-haul demos with the ANG Advanced Joint Terminal Attack Controller Training System (AAJTS) in Oklahoma City, OK, and the ANG's C-130 Multi-Mission Crew Trainer (MMCT) which was set up in the booth.

During these events, the DTOC utilized a variety of tools, including MACE, VRSG, xCITE, aSTI Voisus, connections to the DTOC in Des Moines and the 146th ASOS (AAJTS) in Oklahoma City, and a short-haul connection to the C-130 MMCT in the ANG booth.

Elsewhere, VRSG was used in the following demos:
  • AVT Simulation demonstrated VRSG in booth #2049 in its enhanced Receiver Air Refueling (RAR) Trainer.

  • Camber Corporation demonstrated VRSG in booth #1225 as simulated EO/IR views in its maritime surveillance demonstration.

  • Immersive Display Solutions (IDSI) demonstrated with QuantaDyn in booth #1580 an Advanced Joint Terminal Attack Controller Training System (AJTS) with a 4 meter dome and 10 VRSG channels. IDSI also ran VRSG on its VisionStation 2 RP/Pilot Station.

  • Sony Engineering demonstrated in booth #848 MetaVR's Hawaii terrain of Hickam Air Force Base, Honolulu, and Kaneohe Bay, containing over 20,000 urban models provided by PLW Modelworks, on their 4K Laser Ultra Short Throw Projector (4096 x 2160 resolution).

  • TRU Simulation + Training demonstrated VRSG in booth #1101 in its V-280 cockpit simulator, and in the aforementioned LVC event described above.

  Best Programs 45.D
Best Programs Category Awarded to MetaVR

In September 2015, MetaVR won a Best Programs award from Military Training Technology as part of their annual Top Simulation and Training Companies awards. MetaVR's award for Innovation marks the company's 13th year of winning a Top Simulation Company award from the publication.

According to Military Training Technology, its 2015 "Top Simulation & Training Companies" list features organizations from around the world that have made a significant impact on the military training industry across the spectrum of technologies and services.


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