|MetaVR News||Volume XIX, Issue 2||June 4, 2015|
MetaVR creates 3D real–time environments that provide the fidelity of geospecific simulation with game quality graphics and performance.
In this issue:
45.A – VRSG version 5.10 features and enhancements
45.B – VRSG Scenario Editor version 1.3
45.C – Recent updates to CONUS++ terrain
45.D – How to obtain VRSG version 5.10
VRSG version 5.10 features and enhancements
New 64-bit architecture
http://www.metavr.com/products/vrsg/vrsgdemos.html and on Vimeo at http://www.vimeo.com/metavr/videos.
New environment features
A new solid volumetric cloud particle layer replaces the legacy cloud decks and has improved blending with the terrain and other 3D objects. In addition, users can now turn on a new particle-based global rain/snow effect and set the precipitation level via a SetDataPDU interface or with Common Image Generator Interface (CIGI).
New display features
The new MGRS map grid overlay features labels on the terrain and is useful for generating map printouts.
VRSG now supports Scalable Display Technologies' plugin for multiple projectors per computer when the plugin is used in conjunction with NVidia's Surround or Mosaic modes. Other enhancements include improved performance and visual quality of the plugin on NVidia GPUs and the ability to change mesh files dynamically via a SetDataPDU interface.
A new test pattern plugin displays various patterns for warp/blend alignment and resolution/contrast measurement. (Available upon request.)
VRSG's support for the Oculus Rift HMD, now DK2, is still native; no DLL plugin is needed.
New radar simulation feature
Radar simulation now scales the radar return on an entity specified in the ModelMap.ini file. Other radar simulation enhancements include improved radar processing performance and expanded interfaces for more user flexibility.
Enhancements for rendering models
With a new ModelMap.ini command, users can force a bias to compute LOD ranges for a given model to restrict the highest LOD displayed.
Users can control the display of light points within a given set of spectrums.
Users can now provide a value in the ModelMap.ini file for a model's articulated part when the simulation is not doing so for that part.
The gun pitch of human character entities can now be controlled using articulated part records in EntityStatePDUs.
Additions to model libraries
Over 310 new models have been added to MetaVR's 3D content libraries since the release of VRSG version 5.9.20 (July 2014). Included among the 275 new military models are several new sea vessels. There are now over 5,100 models of all types in the 3D model libraries.
A PDF catalog of all models that are delivered with VRSG version 5.10 is now available on the MetaVR website.
Enhancements to persistent entity track or wheel impressions on the terrain
Users can now specify the creation of track impressions by single-track entities such as motorcycle and human footprints and modulate the intensity of the track impression with new ModelMap.ini commands. In addition, several new textures for track impressions are now available in VRSG's Textures directory.
Conversion utilities enhancements
Two new parameters have been added to the FBX to HPX model conversion utility to convert binary FBX files and limit the mesh node maximum vertex count. Two new parameters have also been added to the OpenFlight to MDS terrain conversion utility to enable users to specify an alternate output path for the converted terrain and an alternate name for master.flt.
Users can now take thumbnail screenshots in the MetaVR Model Viewer of models converted to MetaVR's HPX model format and have the screenshot image embedded in the model (in the manner of the models in MetaVR's 3D content libraries). A thumbnail image of a model helps users to identify the model in VRSG Scenario Editor's content palettes and in a Windows directory displayed in icon mode.
VRSG 5.10 contains several new SetDataPDU controls for controlling various VRSG states, new ModelMap.ini commands for specifying particle system origins for dust and contrails and for per-enumeration DIS entity timeout, a new extEntityUserDraw plugin function which enables users to draw additional geometry (such as threat domes, radar volumes) in the coordinate frame of an entity, improved rotor-wash effects that automatically change color when the entity transitions between land and water, and a new smooth-slew feature in UAV mode to lock onto a target or position.
Note that with the release of VRSG version 5.10, the legacy flat-earth (MDX) terrain format is no longer supported.
VRSG Scenario Editor version 1.3
Version 1.3 of VRSG Scenario Editor, which is delivered with VRSG 5.10, is also now a native 64-bit application. New features and enhancements include:
Recent updates to CONUS++ terrain
In parallel with the VRSG version 5.10 release, MetaVR has added new high-resolution areas of interest to the Continental US plus Alaska and Hawaii (CONUS++) terrain:
How to obtain VRSG version 5.10
MetaVR customers on active maintenance can download the latest release of VRSG version 5.10 software and model libraries from MetaVR's Download Server. If you prefer, you can also simply download the latest models. Customers on active maintenance can request an account on MetaVR's Download Server by sending a request to email@example.com.
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