MetaVR, Inc.

MetaVR News Volume XIV, Issue 2 September 8, 2010  


MetaVR creates 3D real-time environments that provide the fidelity of geospecific simulation with game quality graphics and performance.

In this issue:
29.A – Continued Deployment of A-10 Training Systems to U.S. Air Force
29.B – JTACs Train in A-10 Joint Virtual Exercise With MetaVR Visuals
29.C – Operational F-16 MTC at Vermont Air Guard Uses MetaVR Visuals
29.D – Cubic Rapid-Fire Weapon Simulator Uses MetaVR Visuals
29.E – Grayling Air Gunnery Range Uses MetaVR-based JTAC Dome
29.F – BCTM SUGV Simulator Uses MetaVR 3D Afghanistan Terrain
29.G – MetaVR VRSG Provides Visuals for Combat Systems Officer Simulator

 A-10 Using Virtual Afghanistan 29.A

Continued Deployment of A-10 Training Systems
to U.S. Air Force

The U.S. Air Force recently renewed software maintenance for the 305 fielded MetaVR Virtual Reality Scene Generator™ (VRSG™) licenses for the A-10 Aircrew Training Systems program. The U.S. Air Force has used MetaVR's real-time 3D visualization software since 2001 to equip new and existing sites with networked training systems that train U.S. pilots for close air support missions in conjunction with Joint Terminal Attack Controller (JTAC) simulators. The A-10 Aircrew Training System is defined as a Full Mission Trainer (FMT), a Hand-on-Throttle and Stick Trainer (HOTAS), a Brief/De-Brief System, and their supporting systems and equipment.

 MetaVR-based JTAC Desktop 29.B

JTACs Train in A-10 Joint Virtual Exercise
With MetaVR Visuals

In mid-June of this year, several players within the Air National Guard community completed three networked virtual training events as milestones for the training of joint terminal attack controllers (JTACs).  The events linked an A-10C FMT dome simulator from the 184th fighter squadron at Ft. Smith with JTACs from the 169th Air Support Operations Squadrons (ASOS), IL ANG Peoria, Air Support Operations Center personnel from the 168th ASOS, two Joint Forward Observers (JFOs) from the 2-34th Brigade Combat Team of the Iowa National Guard, and white cell support from the Iowa Air National Guard Distributed Training Operations Center (DTOC) in the form of Army ground players and a UAV feed. During the course of the three events, they conducted multiple attacks from the A-10C using cannon, GBU-38, and rockets using Type I and Type II procedures with good effects.

MetaVR VRSG drove the visuals in the training systems at all of the sites and provided fully correlated terrain. The A-10C FMT, JTAC trainees in Peoria (using VRSG in a first person simulator/shooter mode), DTOC XCITE entity generator, and the DTOC UAV all used the same 3D terrain for the events, MetaVR Metadesic-formatted terrain.

The JFOs and UAV feed were integrated throughout the three periods as was ASOC support and the use of the Tactical Air Control Party Close Air Support System. While the A-10C simulator was working directly with the JFO and JTACs, the DTOC XCITE entity generator provided constructive JTACs, aircraft, and dynamic events which tasked the ASOC with managing airspace and assets.

 F-16 at Vermont ANG 29.C

Operational F-16 MTC at Vermont Air Guard
Uses MetaVR Visuals

The new F-16 Mission Training Center (MTC) located at the Vermont Air National Guard (ANG) facilities at the Burlington International Airport, Burlington, VT, uses over 90 MetaVR visuals systems officially opened for operation on June 4, 2010. The F-16 MTC's mission is to train F-16 fighter pilots from across the U.S. in a first-of-its-kind graduate-level setting to provide advanced pilot mission training and mission rehearsal.

The ribbon cutting ceremony included remarks from U.S. Sen. Patrick Leahy, Lt. Gen. Christopher D. Miller, the Air Force's deputy chief of staff for strategic plans and programs, and top National Guard officials. Visitors to the MTC Open House that followed the ribbon cutting event saw demonstrations on the simulators consisting of scenarios of a civil air defense alert and an armed overwatch escorting a convoy in virtual Afghanistan.

 MH-47G Gunner 29.D

MetaVR Cubic Rapid-Fire Weapon Simulator
Uses MetaVR Visuals

MetaVR has developed high-performance mission function capabilities in VRSG to meet the requirements of rapid-fire ballistics weapon simulations. These capabilities provide simultaneous parallel ballistic processing that can be visualized across multiple synchronized visual channels while maintaining a 60 Hz frame rate. This visualization draws the trajectory of the rounds to include tracer effects on high–resolution geospecific terrain.

Cubic's new rapid-fire weapon simulator trainer, called the M134D Virtual Trainer, uses MetaVR’s VRSG with highly parallelized mission functions processing, to drive the visualization of the round flyouts. Per Cubic Corporation’s press release of May 27, 2010, the new weapon simulator "replicates the characteristics of a Gatling-style gun, firing up to 3,000 rounds a minute." MetaVR’s technology has also been used in Cubic’s simulated small arms trainers Engagement Skills Training System (EST) 2000 Plus.

 JTAC Dome at Grayling Air Gunnery Range 29.E

Grayling Air Gunnery Range Uses
MetaVR-based JTAC Dome

Recently the Grayling Air Gunnery Range in Alpena, MI, acquired five MetaVR visuals channels for use with its JTAC simulator to be used in conjunction with the Human Effectiveness Directorate studies on JTAC simulator training.

As reported in May 2010 in a Wright-Patterson AFB news article, "The Grayling Range trains more than 200 JTACs and Joint Fires Observers from the Air Force, Army, Navy, Marines and coalition nations each year using live and simulated training. The JTAC virtual training dome has a four-meter spherical screen that gives the JTAC a 160- to 170-degree horizontal field of view. The dome setup allows for real-time visual and electronic interaction in a synthetic hostile environment." Four channels of MetaVR VRSG are used in the partial dome. The fifth channel can be used for training in a desktop JTAC simulation setup or as the instructor station.

 BCTM Small Unmanned Ground Vehicle Simulator 29.F

BCTM SUGV Simulator Uses MetaVR 3D
Afghanistan Terrain

MetaVR VRSG is being used by the U.S. Army’s newly formed Brigade Combat Team Modernization program (BCTM, formerly FCS) to develop small unmanned ground vehicle (SUGV) and UAV Class 1 simulations. Various BCTM simulation groups recently purchased six VRSG licenses. The simulations provide soldiers a virtual representation of these unmanned vehicles using MetaVR’s geospecific and photo-realistic databases. Leveraging OneSAF as the simulation host, the simulations interface with operational equipment. The XM1216 SUGV simulator uses the MetaVR 3D Afghanistan with its associated correlated OneSAF OTF format terrain.

The BCTM SUGV simulation provides a realistic and fully articulated model of the operational system currently being field tested at White Sands Missile Range, New Mexico. The simulation provides the ability to connect the operational equipment with the simulation back-end in a plug-and-play manner. OneSAF provides the simulation host, which communicates with the SUGV operator control unit using the JAUS protocol. Image generation is provided through a CIGI interface with VRSG. The SUGV simulation is fully embedded in the OneSAF operating environment, using CIGI to drive the MetaVR image generator (IG). The SUGV simulation is both standards-based and IG neutral. MetaVR VRSG was selected as the IG of choice for the BCTM SUGV simulation because of its competitive visuals and commitment to supporting common interface design tenets.

 Combat Systems Officer Simulator 29.G

MetaVR VRSG Provides Visuals for
Combat Systems Officer Simulator

AAI Corporation has purchased 19 MetaVR VRSG licenses to provide the visuals in its T25 Simulator for Electronic Combat Training (SECT) system.

The T25 SECT is a software-based training system that is hosted on commercial desktop PCs and supports a rapidly changing and dynamic real-world military aviation environment. The system trains U.S. Air Force and NATO officers as part of the Combat Systems Officer (CSO) training program and provides undergraduate training that includes air warfare, electronic warfare, navigation, and reconnaissance missions. Training scenarios expose students to entities that represent friendly and hostile forces as well as noncombatant air, land, and surface platforms.

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