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MetaVR Visuals in F-16 Simulation

MetaVR Virtual Reality Scene Generator™ (VRSG™) is used in F-16 simulators at multiple U.S. Air Force, Air Force Reserves, and Air National Guard training facilities in the U.S. and abroad.

F-16C Block 30 simulators at Kelly Field, Lackland Air Force Base

As part of the Pilot Training Next (PTN) initiative, the U.S. Air Force uses two F-16C simulators at Kelly Field, Lackland Air Force Base, which include MetaVR VRSG, terrain, and 3D models in immersive virtual cockpits for training student pilots. In addition to use in Pilot Training Next, the simulators are being used extensively in the F-16 Basic Course syllabus.

Housed in a relocatable shelter, the 2-ship simulators use a total of 30 VRSG channels for simulating the out-the-window, embedded HUD, HMD/HMIT, real-time streaming protocol (RTSP) in the central display unit (CDU), ground map radar, targeting pod, and maverick missile displays.

MetaVR VRSG in F-16C Block 30 simulators at Kelly Field (KSKF. Photo courtesy of the US Air Force.
MetaVR VRSG in one of the two new F-16C Block 30 simulators at Kelly Field (KSKF). (Photo courtesy of the U.S. Air Force.)

It is believed that for the first time in over a decade, the 149th Fighter Wing unit at Kelly Field has F-16C Block 30 simulators that match the current aircraft configuration -- concurrent with the hardware and software of the actual aircraft F-16C Block 30 System Capabilities Upgrade (SCU) 9.0 standard. This concurrency is essential for training new student pilots such that the students train in a simulator that represents their F-16C Block 30 primary platform.

MetaVR has built a virtual replica of Kelly Field at Lackland Air Force Base and Greater San Antonio, from 0.15 mpp per-pixel imagery of the airfield area blended into 1 mpp underlying imagery of MetaVR's CONUS++ terrain. The terrain's elevation was built with interpolated 10 mpp NED of Lackland AFB, DTED 1 of San Antonio, and underlying CONUS++ DTED1. This terrain was built with MetaVR Terrain Tools version 1.5 for Esri® ArcGIS®. The runway was built with version 1.5's new Runway tool. Culture models were placed with Scenario Editor. Surrounding the modeled air force base is terrain of Greater San Antonio, comprised of buildings which were generated with Esri CityEngine®. For simulating night scenes, the terrain contains thousands of cultural light points of the airfield and Greater San Antonio.

F-16C Block 30/40 simulators at Tucson Air National Guard Base, Arizona

The 162nd Fighter Wing of the Arizona Air National Guard uses VRSG in two reconfigurable flight simulators capable of representing either an F-16C block 30 SCU 9.0 or a block 40 M7.1 actual aircraft. The training devices incorporate a total of 30 channels of VRSG, 3D terrain, and 3D models. Pilots train on the simulators at the Tucson Air National Guard Base, Arizona. In a configuration identical to the simulators installed at Kelly Field (described above), each simulator uses fifteen VRSG channels in an immersive virtual cockpit to simulate multiple views: out-the-window, embedded HUD, HMD/HMIT, real-time streaming protocol (RTSP) in the central display unit (CDU), ground map radar, targeting pod, and maverick missile displays.

Real-time VRSG rendering of an F-16 entity in flight over MetaVR’s virtual Tucson International Airport (KTUS).
Real-time MetaVR VRSG rendering of an F-16 entity in flight over MetaVRís virtual Tucson International Airport (KTUS).
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Included in the 3D terrain is MetaVR’s virtual replica of Tucson International Airport (KTUS), which was built from 0.15 mpp per-pixel source imagery of the airfield area blended into 1 mpp underlying imagery of MetaVR's CONUS++ terrain . The terrain's elevation was built with interpolated NED 1/3 (10 mpp) blended into underlying DTED 1 data. The round-earth terrain was built with MetaVR Terrain Tools. Culture models of the geospecific control tower and other structures were placed with Scenario Editor.

AFRL F-16 simulators

The Air Force Research Laboratory’s (AFRL) Warfighter Readiness Research Division 711th Human Performance Wing (711HPW/RHA) at Wright Patterson Air Force Base has long used VRSG in training research simulators. Their 181 VRSG licenses are in multiple testbed programs in both the USA and Europe, ranging from the MQ-1/MQ-9 Remotely Piloted Aircraft simulator (PRINCE) to the JTAC Training and Rehearsal System (JTAC TRS) to F-16 tactical trainers.

Among the use of VRSG in F-16 simulators are those used in the Secure Live Virtual Constructive, Advanced Training Environment (SLATE) program, which in September 2018, concluded a 40-month effort with a Phase III capstone demonstration at Nellis Air Force Base. This final phase featured live USAF F-15E and U.S. Navy F/A-18F aircraft, virtual F-16 and F/A-18 simulators, and constructive computer-generated entities.

MetaVR VRSG in AFRL's SLATE program.
Donald Simones at AFRL’s 711th Human Performance Wing, flies the simulated F-16 in a Deployable Tactical Trainer with the virtual scene rendered in VRSG during the SLATE demonstration at Nellis Air Force Base, September 2018. (U.S. Air Force photo.)

SLATE demonstrates an LVC training capability that will allow pilots to train like they fight against realistic threats by combining synthetic and real-world air combat training in a secure, high-fidelity training environment.

For several years, 26 VRSG licenses have been used in the 711HPW/RHA’s F-16 Experimental Deployable Tactics Trainer (X-DTT) simulators.  The F-16 X-DTTs are deployable, medium fidelity, in-theater training systems for keeping the warfighter proficient between missions. Each simulator consists of an F-16 Block 30 aircraft shell with the actual F-16 Operational Flight Program (OFP) and high-fidelity aircraft stick and throttle. These simulators provide the essential F-16 cockpit switches on a touch-screen LCD in front of the pilot.


555th Fighter Squadron F-16 Fighting Falcon pilot, operates an F-16 simulator, at Aviano Air Base, Italy. The multi-channel synchronized view is driven by MetaVR VRSG. (U.S. Air Force photo by Senior Airman Matthew Lotz/Released.)

Each simulator has six projected views in addition to a sensor view. Each system can be used as a standalone training tool or networked with other simulators to participate in larger exercises. These AFRL F-16 simulators are primarily based at the Aviano Air Base, Italy.

Visual system upgrade for EPAF F-16 simulators

MetaVR was chosen to be the image generation supplier for the 309th SMXG European Participating Air Forces (EPAF) program to upgrade the visual systems of Belgian and Portuguese F-16 simulators.

The upgrade calls for up to 40 MetaVR VRSG licenses, and two Terrain Tools licenses. In addition to supplying round-earth terrain of Europe and CONUS++, MetaVR will create and deliver five geospecific terrain insets (10 cm, 20 cm) of areas of interest in Belgium and model two geospecific Belgian airfields (Florennes Air Base, Kleine Brogel Air Base) and the Monte Real Air Base in Portugal.

Real-time VRSG rendering of two Belgian F-16 entities in flight over MetaVR’s virtual Kleine-Brogel Air Base, Flanders, Belgium.
Real-time MetaVR VRSG rendering of two Belgian F-16 entities in flight over  virtual Kleine-Brogel Air Base, Flanders, Belgium.
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The simulators will be integrated into full mission training (FMT) capability systems used for takeoff/landing, procedural response training, air-to-air and air-to ground tactical training (including weapon employment), and in customized pilot scenario training configured for use in real-time, immersive environments.

AFRC F-16C aircrew training simulators

The Air Force Reserve Command (AFRC) uses 40 VRSG licenses in two, four-ship AFRC F-16C Block 30 Multi Task Trainers (MTTs) installed at Homestead Air Reserve Base (ARB), FL, and Fort Worth Naval Air Station (NAS) JRB, TX. The F-16C MTT is comprised of a cockpit, an instructor operator station, a 360° field-of-view (FOV) visual display and projection system, VRSG with MetaVR’s high-fidelity geospecific terrain and extensive libraries of 3D content, an electronic warfare (EW) threat server, and a host computer/power equipment cabinet. Each F-16C MTT can be operated as a standalone device or linked together to provide four-ship training within the facility or via ARCNET/DTOC/DMO network for participating in distributed exercises.

For each site MetaVR built and delivered geospecific terrain with 0.30 mpp imagery of Homestead ARB and Fort Worth NAS JRB blended into 1 mpp CONUS++ imagery, with culture that includes custom runway elevation data to match FAA airfield runway model, runway lights, geospecific control tower, hangars and other geotypical buildings, signs, light poles, and geotypical volumetric trees.

Real-time VRSG screen capture of the virtual Homestead Air Reserve Base on MetaVR's CONUS++ terrain. Detail of the dome display of an F-16 X-DTT simulator at AFRL using MetaVR multi-channel visual systems.
MetaVR's virtual terrain of Luke AFB.
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The purpose of the ARFC F-16C MTT program is to provide high-fidelity trainers configured to the latest F-16C Block 30 or Block 40 aircraft and capable of training AFRC F-16C pilots in mission qualification training, continuation training, and mission readiness training tasks.

F-16 network training center at Luke Air Force Base

Luke Air Force Base (AFB) in Glendale, AZ, uses 62 MetaVR VRSG licenses in their F-16 full-mission training simulators at the base's Network Training Center facility. Each dome-based multi-channel simulator contains a full cockpit replica of an actual F-16C, with VRSG rendering out-the-window (OTW) and sensor views. Luke AFB is a major training base of the Air National Guard’s Air Education and Training Command (AETC) for providing advanced flight training to fighter pilots.

Real-time VRSG rendering of airfield structures on MetaVR's virtual Luke AFB. Detail of the dome display of an F-16 X-DTT simulator at AFRL using MetaVR multi-channel visual systems.
MetaVR's virtual terrain of Luke AFB.
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As part of the initial VRSG delivery in 2010, MetaVR built and delivered high-fidelity geospecific 3D terrain of Luke AFB (KLUF), to include the airfield and the Barry M. Goldwater Range (BMGR) with the East Tactical Range (ETAC) airfield with geographically located 3D models of all of the range targets. The terrain, built from natural color imagery, is in MetaVR's round-earth Metadesic format from natural color imagery. Imagery of the area of Arizona around Luke AFB is 1-meter per-pixel (mpp) resolution, BMGR is 0.50 mpp and the Luke airfield with its immediate on-base surroundings is 0.30 mpp resolution.

F-16 simulators for automatic collision avoidance

Using MetaVR visuals, ZedaSoft, Inc. built and delivered a dual-dome reconfigurable F-16 simulator system to Lockheed Martin Advanced Development Programs (ADP) group in support of ACAT/FRRP. The ACAT Fighter Risk Reduction Project program, with a team that includes U.S Air Force Research Laboratory (AFRL) and NASA's Dryden Flight Research Center, develops collision avoidance technologies for fighter/attack aircraft that would reduce the risk of ground and mid-air collisions. This phase tests automatic collision avoidance technologies between USAF fighter aircraft.

The dual-dome solution provides two F-16C Reconfigurable Cockpit Systems (RCS) in high-resolution large field-of-view display and projection systems.

As part of the delivered system MetaVR provided a 3D terrain the entire continental United States (CONUS) at 1-meter per-pixel resolution with higher resolution insets for Nellis Air Force Base (AFB), Edwards AFB, and Fort Worth Naval Air Station Joint Reserve Base (NAS JRB) areas.

MetaVR VRSG real-time simulation scenes of runway at virtual Ft. Worth NAS JRB, and geospecific culture at the virtual Nellis Air Force Base.
MetaVR VRSG virtual airfield at Nellis Air Force Base. MetaVR VRSG close-up of some of the cultural features on virtual Nellis Air Force Base.
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